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https://github.com/hrydgard/ppsspp.git
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Fix key map resolution only checking user settings
Alone the way a few other bugs got squashed
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@@ -230,13 +230,13 @@ namespace KeyMap {
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std::string GetPspButtonName(int btn)
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{
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return FindName(btn, key_names, key_names_count);
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return FindName(btn, psp_button_names, psp_button_names_count);
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}
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static bool FindKeyMapping(int key, int *map_id, int *psp_button)
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{
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std::map<int,int>::iterator it;
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if (*map_id >= 0) {
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if (*map_id <= 0) {
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// check user configuration
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std::map<int,int> user_map = g_Config.iMappingMap;
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it = user_map.find(key);
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@@ -247,7 +247,7 @@ namespace KeyMap {
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}
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}
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if (*map_id >= 1 && platform_keymap != NULL) {
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if (*map_id <= 1 && platform_keymap != NULL) {
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// check optional platform specific keymap
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std::map<int,int> port_map = *platform_keymap;
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it = port_map.find(key);
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@@ -258,13 +258,13 @@ namespace KeyMap {
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}
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}
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if (*map_id >= 2) {
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if (*map_id <= 2) {
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// check default keymap
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const std::map<int,int> default_map = DefaultKeyMap::KeyMap;
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const std::map<int,int>::const_iterator it = default_map.find(key);
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if (it != default_map.end()) {
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const std::map<int,int>::const_iterator const_it = default_map.find(key);
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if (const_it != default_map.end()) {
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*map_id = 2;
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*psp_button = it->second;
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*psp_button = const_it->second;
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return true;
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}
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}
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@@ -302,9 +302,9 @@ namespace KeyMap {
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// We drive our iteration
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// with the list of key names.
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for (int i = 0; i < key_names_count; i++) {
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const struct KeyMap_IntStrPair *key_name = key_names + i;
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if (btn == KeyMap::KeyToPspButton((KeyMap::Key)key_name->key))
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return key_name->name;
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const struct KeyMap_IntStrPair key_name = key_names[i];
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if (btn == KeyMap::KeyToPspButton((KeyMap::Key)(key_name.key)))
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return key_name.name;
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}
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// all psp buttons are mapped from some key
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