Set depth and color mask before clearing.

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Henrik Rydgard committed 2013-02-22 22:11:26 +01:00
1 parent f4cc78cbfd
commit a9a067ef84
2 files changed
+5 -2

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@@ -23,6 +23,7 @@
#include "math/math_util.h"
#include "net/resolve.h"
#include "android/native_audio.h"
#include "gfx_es2/gl_state.h"
// For Xperia Play support
enum AndroidKeyCodes {
@@ -251,6 +252,8 @@ extern "C" void Java_com_henrikrydgard_libnative_NativeRenderer_displayRender(JN
} else {
ELOG("Ended up in nativeRender even though app has quit.%s", "");
// Shouldn't really get here.
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(1.0, 0.0, 1.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
}