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Workaround for graphics glitch in Phantasy Star Portable 2
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@@ -278,6 +278,9 @@ void GameSettingsScreen::CreateViews() {
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CheckBox *prescale = graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gs->T("Texture Coord Speedhack")));
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prescale->SetDisabledPtr(&g_Config.bSoftwareRendering);
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CheckBox *depthRange = graphicsSettings->Add(new CheckBox(&g_Config.bDepthRangeHack, gs->T("Depth Range Hack (Phantasy Star Portable 2)")));
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depthRange->SetDisabledPtr(&g_Config.bSoftwareRendering);
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graphicsSettings->Add(new ItemHeader(gs->T("Overlay Information")));
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static const char *fpsChoices[] = {
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"None", "Speed", "FPS", "Both"
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