Workaround for graphics glitch in Phantasy Star Portable 2

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level99procrastinator committed 2014-11-08 20:31:17 +08:00
1 parent 47b731b882
commit a98980d28b
4 files changed
+45 -3

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@@ -278,6 +278,9 @@ void GameSettingsScreen::CreateViews() {
CheckBox *prescale = graphicsSettings->Add(new CheckBox(&g_Config.bPrescaleUV, gs->T("Texture Coord Speedhack")));
prescale->SetDisabledPtr(&g_Config.bSoftwareRendering);
CheckBox *depthRange = graphicsSettings->Add(new CheckBox(&g_Config.bDepthRangeHack, gs->T("Depth Range Hack (Phantasy Star Portable 2)")));
depthRange->SetDisabledPtr(&g_Config.bSoftwareRendering);
graphicsSettings->Add(new ItemHeader(gs->T("Overlay Information")));
static const char *fpsChoices[] = {
"None", "Speed", "FPS", "Both"