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Add "slightly faster interpreter", optimizing the most common instrs. Not as helpful as I thought it would be on Android, really need a proper JIT.
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@@ -45,11 +45,13 @@ void CConfig::Load(const char *iniFileName)
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general->Get("FirstRun", &bFirstRun, true);
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general->Get("AutoLoadLast", &bAutoLoadLast, false);
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general->Get("AutoRun", &bAutoRun, false);
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general->Get("Jit", &bJIT, false);
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general->Get("ConfirmOnQuit", &bConfirmOnQuit, false);
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general->Get("IgnoreBadMemAccess", &bIgnoreBadMemAccess, true);
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general->Get("CurrentDirectory", ¤tDirectory, "");
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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cpu->Get("Core", &iCpuCore, 0);
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IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
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graphics->Get("ShowFPSCounter", &bShowFPSCounter, false);
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graphics->Get("DisplayFramebuffer", &bDisplayFramebuffer, false);
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@@ -74,11 +76,13 @@ void CConfig::Save()
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general->Set("FirstRun", bFirstRun);
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general->Set("AutoLoadLast", bAutoLoadLast);
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general->Set("AutoRun", bAutoRun);
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general->Set("Jit", bJIT);
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general->Set("ConfirmOnQuit", bConfirmOnQuit);
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general->Set("IgnoreBadMemAccess", bIgnoreBadMemAccess);
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general->Set("CurrentDirectory", currentDirectory);
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IniFile::Section *cpu = iniFile.GetOrCreateSection("CPU");
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cpu->Set("Core", iCpuCore);
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IniFile::Section *graphics = iniFile.GetOrCreateSection("Graphics");
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graphics->Set("ShowFPSCounter", bShowFPSCounter);
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graphics->Set("DisplayFramebuffer", bDisplayFramebuffer);
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