Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.

Eventually, this will make it possible to use post-processing with
Vulkan and D3D11. Probably not DX9, though maybe.

Not adding to Android build, there's some strangeness with STL.
This commit is contained in:
Henrik Rydgard
2017-02-14 13:04:14 +01:00
parent 3653b12dac
commit a8ee70f23d
11 changed files with 237 additions and 1 deletions
+3
View File
@@ -16,3 +16,6 @@
[submodule "ext/glslang"]
path = ext/glslang
url = https://github.com/hrydgard/glslang.git
[submodule "ext/SPIRV-Cross"]
path = ext/SPIRV-Cross
url = https://github.com/KhronosGroup/SPIRV-Cross.git