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Import SPIRV-Cross. This will be used later to translate post-processing shaders to the various shader languages we use.
Eventually, this will make it possible to use post-processing with Vulkan and D3D11. Probably not DX9, though maybe. Not adding to Android build, there's some strangeness with STL.
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@@ -16,3 +16,6 @@
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[submodule "ext/glslang"]
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path = ext/glslang
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url = https://github.com/hrydgard/glslang.git
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[submodule "ext/SPIRV-Cross"]
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path = ext/SPIRV-Cross
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url = https://github.com/KhronosGroup/SPIRV-Cross.git
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