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https://github.com/hrydgard/ppsspp.git
synced 2026-09-07 05:03:35 +02:00
Disable the native debugger when RetroAchievements hardcore mode is enabled
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+17
-12
@@ -85,11 +85,13 @@ namespace MainWindow {
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}
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}
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UINT menuEnable = menuEnableBool ? MF_ENABLED : MF_GRAYED;
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UINT loadStateEnable = loadStateEnableBool ? MF_ENABLED : MF_GRAYED;
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UINT saveStateEnable = saveStateEnableBool ? MF_ENABLED : MF_GRAYED;
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UINT menuInGameEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
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UINT umdSwitchEnable = state == UISTATE_INGAME && getUMDReplacePermit() ? MF_ENABLED : MF_GRAYED;
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const UINT menuEnable = menuEnableBool ? MF_ENABLED : MF_GRAYED;
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const UINT loadStateEnable = loadStateEnableBool ? MF_ENABLED : MF_GRAYED;
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const UINT saveStateEnable = saveStateEnableBool ? MF_ENABLED : MF_GRAYED;
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const UINT menuInGameEnable = state == UISTATE_INGAME ? MF_ENABLED : MF_GRAYED;
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const UINT umdSwitchEnable = state == UISTATE_INGAME && getUMDReplacePermit() ? MF_ENABLED : MF_GRAYED;
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const UINT debugEnable = !Achievements::HardcoreModeActive() ? MF_ENABLED : MF_GRAYED;
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const UINT debugIngameEnable = (state == UISTATE_INGAME && !Achievements::HardcoreModeActive()) ? MF_ENABLED : MF_GRAYED;
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EnableMenuItem(menu, ID_FILE_SAVESTATE_SLOT_MENU, saveStateEnable);
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EnableMenuItem(menu, ID_FILE_SAVESTATEFILE, saveStateEnable);
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@@ -101,15 +103,18 @@ namespace MainWindow {
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EnableMenuItem(menu, ID_EMULATION_RESET, menuEnable);
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EnableMenuItem(menu, ID_EMULATION_SWITCH_UMD, umdSwitchEnable);
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EnableMenuItem(menu, ID_EMULATION_CHAT, g_Config.bEnableNetworkChat ? menuInGameEnable : MF_GRAYED);
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EnableMenuItem(menu, ID_TOGGLE_BREAK, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_LOADMAPFILE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_SAVEMAPFILE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_LOADSYMFILE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_SAVESYMFILE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, menuInGameEnable);
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EnableMenuItem(menu, ID_TOGGLE_BREAK, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_LOADMAPFILE, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_SAVEMAPFILE, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_LOADSYMFILE, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_SAVESYMFILE, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_RESETSYMBOLTABLE, debugIngameEnable);
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EnableMenuItem(menu, ID_DEBUG_SHOWDEBUGSTATISTICS, debugEnable);
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EnableMenuItem(menu, ID_DEBUG_EXTRACTFILE, menuEnable);
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EnableMenuItem(menu, ID_DEBUG_MEMORYBASE, menuInGameEnable);
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EnableMenuItem(menu, ID_DEBUG_DISASSEMBLY, debugEnable);
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EnableMenuItem(menu, ID_DEBUG_MEMORYVIEW, debugEnable);
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EnableMenuItem(menu, ID_DEBUG_GEDEBUGGER, debugEnable);
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// While playing, this pop up doesn't work - and probably doesn't make sense.
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EnableMenuItem(menu, ID_OPTIONS_LANGUAGE, state == UISTATE_INGAME ? MF_GRAYED : MF_ENABLED);
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