Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate

Might help #18514 and #18480 if we're lucky.
This commit is contained in:
Henrik Rydgård committed 2023-12-12 15:30:39 +01:00
1 parent a80f590714
commit a6d717cb39
14 files changed
+94 -11

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@@ -568,7 +568,7 @@ static int FastForwardModeFromString(const std::string &s) {
return DefaultFastForwardMode();
}
std::string FastForwardModeToString(int v) {
static std::string FastForwardModeToString(int v) {
switch (FastForwardMode(v)) {
case FastForwardMode::CONTINUOUS:
return "CONTINUOUS";
@@ -592,6 +592,7 @@ static const ConfigSetting graphicsSettings[] = {
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
#endif
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
ConfigSetting("DisplayFramerateMode", &g_Config.iDisplayFramerateMode, 0, CfgFlag::DEFAULT),
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),