mirror of
https://github.com/hrydgard/ppsspp.git
synced 2026-10-30 19:24:23 +01:00
Add option in dev tools to ask Android for 60hz display using Surface.setFrameRate
Might help #18514 and #18480 if we're lucky.
This commit is contained in:
1 parent
a80f590714
commit
a6d717cb39
14 files changed
+94
-11
No files matched your search
+2
-1
@@ -568,7 +568,7 @@ static int FastForwardModeFromString(const std::string &s) {
|
||||
return DefaultFastForwardMode();
|
||||
}
|
||||
|
||||
std::string FastForwardModeToString(int v) {
|
||||
static std::string FastForwardModeToString(int v) {
|
||||
switch (FastForwardMode(v)) {
|
||||
case FastForwardMode::CONTINUOUS:
|
||||
return "CONTINUOUS";
|
||||
@@ -592,6 +592,7 @@ static const ConfigSetting graphicsSettings[] = {
|
||||
ConfigSetting("D3D11Device", &g_Config.sD3D11Device, "", CfgFlag::DEFAULT),
|
||||
#endif
|
||||
ConfigSetting("CameraDevice", &g_Config.sCameraDevice, "", CfgFlag::DEFAULT),
|
||||
ConfigSetting("DisplayFramerateMode", &g_Config.iDisplayFramerateMode, 0, CfgFlag::DEFAULT),
|
||||
ConfigSetting("VendorBugChecksEnabled", &g_Config.bVendorBugChecksEnabled, true, CfgFlag::DONT_SAVE),
|
||||
ConfigSetting("UseGeometryShader", &g_Config.bUseGeometryShader, false, CfgFlag::PER_GAME),
|
||||
ConfigSetting("SkipBufferEffects", &g_Config.bSkipBufferEffects, false, CfgFlag::PER_GAME | CfgFlag::REPORT),
|
||||
|
||||
Reference in new issue
Block a user