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Merge separate NEON functions into the normal functions.
We no longer support non-NEON ARM. It's nice also to have the NEON and SSE implementations "close" to each other, easier to port optimizations back and forth etc.
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@@ -183,7 +183,6 @@ TextureCacheVulkan::TextureCacheVulkan(Draw::DrawContext *draw, VulkanContext *v
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computeShaderManager_(vulkan),
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samplerCache_(vulkan) {
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DeviceRestore(draw);
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SetupTextureDecoder();
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}
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TextureCacheVulkan::~TextureCacheVulkan() {
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