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Use InitMemoryForGamePBP also for homebrew(PSP_PBP_DIRECTORY).
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@@ -230,11 +230,10 @@ void CPU_Init() {
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InitMemoryForGameISO(loadedFile);
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break;
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case IdentifiedFileType::PSP_PBP:
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InitMemoryForGamePBP(loadedFile);
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break;
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case IdentifiedFileType::PSP_PBP_DIRECTORY:
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// This is normal for homebrew.
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// ERROR_LOG(LOADER, "PBP directory resolution failed.");
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InitMemoryForGamePBP(loadedFile);
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break;
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default:
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break;
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