SaveState: Show warning on old / long use state.

Using save states instead of in game saves causes bugs in games, and
preserves bugs from bad settings and old PPSSPP versions.

This tells users when they might be affected.
This commit is contained in:
Unknown W. Brackets committed 2018-06-14 18:29:55 -07:00
1 parent 6c494c3849
commit a5efb85ab7
7 files changed
+101 -37

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+3 -3
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@@ -238,9 +238,9 @@ void SaveSlotView::Draw(UIContext &dc) {
UI::LinearLayout::Draw(dc);
}
static void AfterSaveStateAction(bool status, const std::string &message, void *) {
static void AfterSaveStateAction(SaveState::Status status, const std::string &message, void *) {
if (!message.empty()) {
osm.Show(message, 2.0);
osm.Show(message, status == SaveState::Status::SUCCESS ? 2.0 : 5.0);
}
}
@@ -373,7 +373,7 @@ void GamePauseScreen::dialogFinished(const Screen *dialog, DialogResult dr) {
ScreenshotViewScreen *s = (ScreenshotViewScreen *)dialog;
int slot = s->GetSlot();
g_Config.iCurrentStateSlot = slot;
SaveState::LoadSlot(gamePath_, slot, SaveState::Callback(), 0);
SaveState::LoadSlot(gamePath_, slot, &AfterSaveStateAction);
finishNextFrame_ = true;
} else {