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GPU: Cleanup GetVertTypeID() usage.
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@@ -137,7 +137,7 @@ void SoftwareDrawEngine::DispatchSubmitImm(GEPrimitiveType prim, TransformedVert
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VertexDecoder *SoftwareDrawEngine::FindVertexDecoder(u32 vtype) {
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const u32 vertTypeID = (vtype & 0xFFFFFF) | (gstate.getUVGenMode() << 24);
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const u32 vertTypeID = GetVertTypeID(vtype, gstate.getUVGenMode());
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return DrawEngineCommon::GetVertexDecoder(vertTypeID);
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}
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