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Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...
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@@ -119,9 +119,7 @@ void GameSettingsScreen::CreateViews() {
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graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
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graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
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graphicsSettings->Add(new CheckBox(&g_Config.bLowQualitySplineBezier, gs->T("Low quality spline/bezier curves (speed)")));
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#ifndef USING_GLES
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graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA antialiasing")));
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#endif
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graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA antialiasing")))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
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graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
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