Enable FXAA on mobile. Hopefully the buildbot will copy the shader, too...

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Henrik Rydgard committed 2013-09-28 23:51:10 +02:00
1 parent 605b3c8cc0
commit a5d30d2f02
5 files changed
+66 -26

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@@ -119,9 +119,7 @@ void GameSettingsScreen::CreateViews() {
graphicsSettings->Add(new CheckBox(&g_Config.bHardwareTransform, gs->T("Hardware Transform")));
graphicsSettings->Add(new CheckBox(&g_Config.bVertexCache, gs->T("Vertex Cache")));
graphicsSettings->Add(new CheckBox(&g_Config.bLowQualitySplineBezier, gs->T("Low quality spline/bezier curves (speed)")));
#ifndef USING_GLES
graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA antialiasing")));
#endif
graphicsSettings->Add(new CheckBox(&g_Config.bFXAA, gs->T("FXAA antialiasing")))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);
static const char *internalResolutions[] = {"Auto (1:1)", "1x PSP", "2x PSP", "3x PSP", "4x PSP", "5x PSP" };
graphicsSettings->Add(new PopupMultiChoice(&g_Config.iInternalResolution, gs->T("Rendering Resolution"), internalResolutions, 0, ARRAY_SIZE(internalResolutions), gs, screenManager()))->OnClick.Handle(this, &GameSettingsScreen::OnResolutionChange);