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Android: Use OpenSL ES for audio on TVs, add audio API and MMAP settings
An Android 11 TV played nothing over a Bluetooth headset since the switch to Oboe, while its speakers worked. Testing on it showed AAudio with MMAP is silent there and AAudio without MMAP works, as does OpenSL ES (also when the headset is connected mid-game), whatever the stream usage. MMAP should never be used for a Bluetooth route, so it's a firmware bug. Audio settings get an Audio API choice and a Low-latency audio (MMAP) checkbox, with hints, so other devices with the same kind of bug can be worked around. The API defaults to OpenSL ES on TVs and before Android 8.1, where the choice isn't offered, and AAudio elsewhere. Changing them reopens the streams right away. System Information shows the output stream that got opened (API, MMAP or not, rate, buffers, device) and any audio error. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -30,6 +30,12 @@
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#include "UI/OnScreenDisplay.h"
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#include "android/jni/app-android.h"
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#if PPSSPP_PLATFORM(ANDROID)
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#include "android/jni/AndroidAudio.h"
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extern AndroidAudioState *g_audioState;
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#endif
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void SystemInfoScreen::update() {
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UITabbedBaseDialogScreen::update();
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g_OSD.NudgeIngameNotifications();
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@@ -433,6 +439,13 @@ void SystemInfoScreen::CreateAudioInfoTab(UI::LinearLayout *audio) {
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audioInformation->Add(new InfoItem(a->T("Audio Error"), error.empty() ? di->T("None") : error));
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} else {
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audioInformation->Add(new InfoItem(si->T("Sample rate"), StringFromFormat(si->T_cstr("%d Hz"), System_GetPropertyInt(SYSPROP_AUDIO_SAMPLE_RATE))));
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#if PPSSPP_PLATFORM(ANDROID)
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// What actually got opened: the API, whether it's MMAP, the device's rate and buffers.
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const std::string streamInfo = AndroidAudio_GetInfoString(g_audioState);
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audioInformation->Add(new InfoItem(si->T("Stream format"), streamInfo.empty() ? di->T("None") : streamInfo));
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const std::string error = AndroidAudio_GetErrorString(g_audioState);
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audioInformation->Add(new InfoItem(a->T("Audio Error"), error.empty() ? di->T("None") : error));
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#endif
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}
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int framesPerBuffer = System_GetPropertyInt(SYSPROP_AUDIO_FRAMES_PER_BUFFER);
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if (framesPerBuffer > 0) {
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