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Oops, fix the D3D9 fallback
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@@ -571,7 +571,7 @@ int Config::NextValidBackend() {
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return (int)GPUBackend::OPENGL;
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}
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#endif
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#if PPSSPP_PLATFORM(D3D9)
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#if PPSSPP_API(D3D9)
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if (!failed.count((int)GPUBackend::DIRECT3D9)) {
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return (int)GPUBackend::DIRECT3D9;
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}
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