Partially implement sceReg

This commit is contained in:
Henrik Rydgård
2025-04-03 14:13:50 +02:00
parent 78141d602e
commit a555fe8924
18 changed files with 762 additions and 3 deletions
+1 -1
View File
@@ -715,7 +715,7 @@ void ExportFuncSymbol(const FuncSymbolExport &func) {
for (SceUID moduleId : loadedModules) {
PSPModule *module = kernelObjects.Get<PSPModule>(moduleId, error);
if (!module || !module->ImportsOrExportsModuleName(func.moduleName)) {
continue;
continue;
}
// Look for imports currently loaded modules already have, hook it up right away.