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Move DebugOverlay rendering to the overlay screen, allowing drawing it on top of the menu
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@@ -1098,7 +1098,7 @@ void NativeRender(GraphicsContext *graphicsContext) {
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g_screenManager->getUIContext()->SetTintSaturation(g_Config.fUITint, g_Config.fUISaturation);
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Draw::DebugFlags debugFlags = Draw::DebugFlags::NONE;
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if (g_Config.iDebugOverlay == DebugOverlay::GPU_PROFILE)
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if ((DebugOverlay)g_Config.iDebugOverlay == DebugOverlay::GPU_PROFILE)
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debugFlags |= Draw::DebugFlags::PROFILE_TIMESTAMPS;
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if (g_Config.bGpuLogProfiler)
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debugFlags |= Draw::DebugFlags::PROFILE_SCOPES;
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