From 8305d24fce0f78fe248315f0ae346192e1dd75a4 Mon Sep 17 00:00:00 2001 From: vnctdj Date: Mon, 18 Aug 2014 14:50:34 +0200 Subject: [PATCH] Make "Analog Limiter" translatable --- UI/GameSettingsScreen.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index 073bed439f..b82d4550de 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -354,7 +354,7 @@ void GameSettingsScreen::CreateViews() { #if defined(USING_WIN_UI) controlsSettings->Add(new CheckBox(&g_Config.bIgnoreWindowsKey, c->T("Ignore Windows Key"))); #endif // #if defined(USING_WIN_UI) - controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, "Analog Limiter", 0.10f, screenManager())); + controlsSettings->Add(new PopupSliderChoiceFloat(&g_Config.fAnalogLimiterDeadzone, 0.0f, 1.0f, c->T("Analog Limiter"), 0.10f, screenManager())); // System ViewGroup *systemSettingsScroll = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT));