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Update Vulkan headers. Hack around another validation check (which I beleive to be bugged).
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@@ -50,7 +50,7 @@
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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const VkFormat framebufFormat = VK_FORMAT_R8G8B8A8_UNORM;
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const VkFormat framebufFormat = VK_FORMAT_B8G8R8A8_UNORM;
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static const char tex_fs[] = R"(#version 400
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#extension GL_ARB_separate_shader_objects : enable
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