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Some minor changes and comments after memory profiling
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@@ -764,7 +764,7 @@ void GameInfoCache::WaitUntilDone(std::shared_ptr<GameInfo> &info) {
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std::shared_ptr<GameInfo> GameInfoCache::GetInfo(Draw::DrawContext *draw, const Path &gamePath, int wantFlags) {
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std::shared_ptr<GameInfo> info;
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std::string pathStr = gamePath.ToString();
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const std::string &pathStr = gamePath.ToString();
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auto iter = info_.find(pathStr);
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if (iter != info_.end()) {
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