Avoid directly calling osm from Core/GPU code.

This allows UI to handle the message however it wants to, and reduces
cross linkage issues.
This commit is contained in:
Unknown W. Brackets committed 2016-05-27 22:05:30 -07:00
1 parent 27d135d48a
commit a1fbcc3d93
22 files changed
+55 -46

No files matched your search

-2
View File
@@ -50,8 +50,6 @@
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/VulkanUtil.h"
#include "UI/OnScreenDisplay.h"
const VkFormat framebufFormat = VK_FORMAT_R8G8B8A8_UNORM;
static const char tex_fs[] = R"(#version 400