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Avoid directly calling osm from Core/GPU code.
This allows UI to handle the message however it wants to, and reduces cross linkage issues.
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@@ -50,8 +50,6 @@
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#include "GPU/Vulkan/ShaderManagerVulkan.h"
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#include "GPU/Vulkan/VulkanUtil.h"
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#include "UI/OnScreenDisplay.h"
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const VkFormat framebufFormat = VK_FORMAT_R8G8B8A8_UNORM;
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static const char tex_fs[] = R"(#version 400
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