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Some NormalizeVertices interface cleanup
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@@ -980,7 +980,7 @@ bool TransformUnit::GetCurrentSimpleVertices(int count, std::vector<GPUDebugVert
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if (!Memory::IsValidRange(gstate_c.vertexAddr, (indexUpperBound + 1) * vdecoder.VertexSize()))
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return false;
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::NormalizeVertices((u8 *)(&simpleVertices[0]), (u8 *)(&temp_buffer[0]), Memory::GetPointer(gstate_c.vertexAddr), indexLowerBound, indexUpperBound, &vdecoder, gstate.vertType);
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::NormalizeVertices(&simpleVertices[0], (u8 *)(&temp_buffer[0]), Memory::GetPointer(gstate_c.vertexAddr), indexLowerBound, indexUpperBound, &vdecoder, gstate.vertType);
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float world[16];
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float view[16];
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