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Make ReportScreen a dialog. Minor improvement to GE debugger.
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@@ -154,7 +154,7 @@ void CompatRatingChoice::SetupChoices() {
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}
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ReportScreen::ReportScreen(const std::string &gamePath)
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: UIScreenWithGameBackground(gamePath), overall_(-1), graphics_(-1), speed_(-1), gameplay_(-1),
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: UIDialogScreenWithGameBackground(gamePath), overall_(-1), graphics_(-1), speed_(-1), gameplay_(-1),
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includeScreenshot_(true) {
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enableReporting_ = Reporting::IsEnabled();
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ratingEnabled_ = enableReporting_;
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@@ -168,7 +168,7 @@ void ReportScreen::update() {
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screenshot_->SetVisibility(V_GONE);
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}
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}
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UIScreenWithGameBackground::update();
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UIDialogScreenWithGameBackground::update();
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}
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EventReturn ReportScreen::HandleChoice(EventParams &e) {
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