Make the string "PPSSPP Homebrew Store" translatable in one more place

No new string needed.

Also removed changing the title of the homebrew store when downloading,
we already show a progress bar, that's enough (and saves us two more
translation strings).
This commit is contained in:
Henrik Rydgård committed 2022-12-12 00:09:04 +01:00
1 parent 2c646c4bb3
commit 9f5430b819
1 file changed
+6 -15
+6 -15
View File
@@ -403,19 +403,6 @@ void StoreScreen::update() {
// Forget the listing.
listing_.reset();
}
const char *storeName = "PPSSPP Homebrew Store";
switch (g_GameManager.GetState()) {
case GameManagerState::DOWNLOADING:
titleText_->SetText(std::string(storeName) + " - downloading");
break;
case GameManagerState::INSTALLING:
titleText_->SetText(std::string(storeName) + " - installing");
break;
default:
titleText_->SetText(storeName);
break;
}
}
void StoreScreen::ParseListing(std::string json) {
@@ -458,11 +445,12 @@ void StoreScreen::CreateViews() {
auto di = GetI18NCategory("Dialog");
auto st = GetI18NCategory("Store");
auto mm = GetI18NCategory("MainMenu");
// Top bar
LinearLayout *topBar = root_->Add(new LinearLayout(ORIENT_HORIZONTAL));
topBar->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
titleText_ = new TextView("PPSSPP Homebrew Store");
titleText_ = new TextView(mm->T("PPSSPP Homebrew Store"));
topBar->Add(titleText_);
UI::Drawable solid(0xFFbd9939);
topBar->SetBG(solid);
@@ -471,7 +459,10 @@ void StoreScreen::CreateViews() {
if (connectionError_ || loading_) {
content = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(FILL_PARENT, FILL_PARENT, 1.0f));
content->Add(new TextView(loading_ ? std::string(st->T("Loading...")) : StringFromFormat("%s: %d", st->T("Connection Error"), resultCode_)));
content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry);
if (!loading_) {
content->Add(new Button(di->T("Retry")))->OnClick.Handle(this, &StoreScreen::OnRetry);
}
content->Add(new Button(di->T("Back")))->OnClick.Handle<UIScreen>(this, &UIScreen::OnBack);
scrollItemView_ = nullptr;