Move 1.13 and 1.14 updates to history.md

This commit is contained in:
Henrik Rydgård
2023-08-30 11:05:40 +02:00
parent 87be18ab03
commit 9f5414507c
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This is history moved out from README.md, which was getting a bit long.
What's new in 1.14.4
====================
* Multiple shader compatibility fixes for older devices/drivers: ([#16710], [#16709], [#16708])
* A few other minor fixes: ([#16703], [#16706])
What's new in 1.14.3
====================
* Several crash/hang fixes ([#16690], [#16689], [#16683], [#16685], [#16680], [#16697], [#16681], more)
* Minor UI fixes ([#16698], [#16684], [#16674], [#16677])
* Fix confirm/cancel button reversal ([#16692])
What's new in 1.14.2
====================
* Fix Toca/DTM and others (culling) on Mali again ([#16645])
* Fix line rendering bugs in the homebrew Tempest clone Webfest ([#16656])
* Assorted cleanup and bugfixes ([#16673], [#16662], [#16655], [#16644], [#16636], [#16639] etc)
What's new in 1.14.1
====================
* Fix black screen in Vulkan on some older Android devices (Android version 7) ([#16599])
* Fix error message in Medal of Honor ([#16614])
* Various minor bugfixes ([#16617], [#16609], [#16608], [#16615], [#16619])
* Add an option to turn off the new transparent menu background ([#16595])
What's new in 1.14
==================
* Massive number of rendering fixes
- Water in Outrun 2006 and DiRT 2 now renders correctly (logic op fixes) ([#15960], [#16208], [#16032], [#16024], [#15967])
- Split/Second now renders all effects correctly
- Multiple fixes workarounds for clipping/culling, both through clip planes and geometry shaders, fixing
graphical issues in many, many games and getting rid of hacks ([#16142], [#16504], [#16442], [#16383], [#16165], [#16162], [#16049], others)
- Killzone color effect now renders efficiently and correctly (in-game only, not title screen) ([#15934])
- Ridge Racer speedometers and lens flares fixed ([#16084], [#16188], [#16115])
- Lens flare effect fixed in Burnout Dominator, Ridge Racer, Colin McRae, several others ([#16014], [#16081], [#16076], [#16073])
- Shadows in Colin McRae are no longer flickering (side effect of other fixes)
- Spongebob: Yellow Avenger renders correctly (previously very broken) ([#15907], [#15903])
- Cars: Race-o-Rama, and MX vs ATV Reflex render correctly (at 1x resolution only) ([#15898], [#15907])
- Asphalt 2 depth occlusion problems fixed ([#15854], [#15853])
- Fix performance regression in Juiced 2 while also fixing the graphics ([#15888])
- Silent Hill games are less broken ([#16127])
- Depth occlusion and other problems fixed in Kurohyou (both games) and Ratchet & Clank ([#16454], [#15772], [#15728], [#15859])
- Misshitsu no Sacrifice intro animation and Macross water rendering fixed (3D texture) ([#15727])
- Tekken 6 Nancy laser beam fixed, plus line rendering fixes in rRootage and other games ([#16067])
- Tiger & Bunny, Yu-Gi-Oh, GEB, and PlayView games - JPEG image display issues ([#16179], [#16184], [#15924])
- Many, many others like Hunter x Hunter, Crash: Mind over Mutant, Boundless Trails, etc. ([#16265], [#16043], [#16379], [#15822], [#16358])
* Software renderer performance and accuracy improvements
- Better performance ([#15998], [#16001], [#16011], [#16039], [#16054], [#16080], [#16085], [#16094], [#16102], [#16387], [#16486], [#16502], [#16518])
- Improved accuracy, clipping ([#15999], [#16005], [#16042], [#16086], [#16117], [#16231], [#16241], [#16265], [#16274], [#16469], [#16470], [#16478], [#16480], [#16485])
* New features
- Initial VR support added (Quest and PICO only for now, PC in the future) ([#15659], [#15901], [#16246], [#16262], [#16273])
- MSAA antialiasing added to the Vulkan backend (desktop only) ([#16458])
- New API for plugins to access aspect ratio, scaling and fast-forward ([#16441]), other new APIs & improvements ([#15748], [#16121], [#16187], [#16198], [#16389])
- Read texture replacement packs directly from ZIP files ([#16304])
* UI improvements
- New interactive Display Layout & Effects screen, replacing the old Display Layout Editor ([#16409], [#16415], [#16417], [#16445])
- Add default shader for LCD persistence simulation ([#16531])
- Game being played can now be seen as a background in most menus ([#16404], more)
- Reorganize speed hack settings ([#16346], [#16347], [#16348], [#16432])
* Stability fixes
- Workaround for hangs on older Adreno GPUs ([#16422])
- Input handling fixes for deadzones and touch controls ([#16419], [#16450])
- Avoid game bugs in Twinbee Portable ([#16388]) and Shining Ark ([#16449])
- Fixes to D3D9 backend issues ([#15723], [#15815], [#15926], [#16100], [#16232], [#16550])
* IR interpreter (iOS, etc.) bug fixes
- Metal Gear Solid - Peace Walker no longer bugged out ([#16396])
- VFPU fixes for Dissidia, others ([#16302], [#16305], [#16306])
* Performance improvements
- Vulkan bandwidth and synchronization optimizations ([#16434], [#16099], [#16090], [#16072], [#16061], [#16060], [#16035], [#15917])
- Lighting "ubershader" optimization to prevent hitches ([#16104], [#16111])
- Assorted minor other improvements ([#15589], [#15843], [#16190])
- Improve texture replacement memory usage ([#15884], [#16304], [#16314])
- Texture upscaling speedup and fixes ([#15803], [#16125])
* Other
- HLE/CPU accuracy improvements helping Brooktown High, Frontier Gate, Madoka Magicka, some language patches ([#16413], [#16070], [#16052], [#15952], [#15957], more)
- Many GE debugger improvements ([#15839], [#15851], [#15894], [#15925], [#15974], [#16007], [#16047], [#16096], [#16201])
- Optional memory alignment validation in IR mode ([#15879], [#15880])
- Fix netplay assertion in Cars ([#16089])
What's new in 1.13.2
====================
* Crashfix on Android 12 when playing certain background music ([#15990])
* Fix Star Ocean battles in D3D backends ([#15889])
* Minor fixes that might fix some other crashes
What's new in 1.13.1
====================
* Confirmation dialog added before change of MAC address ([#15738])
* IR interpreter regression fixed ([#15739])
* Fix clearing of replacement texture cache ([#15740])
* Improved Portuguese-pt translation ([#15734])
* Fix graphical regression in Split/Second ([#15733])
* Couple of minor crash fixes
What's new in 1.13
==================
General
* Fix assorted Android "scoped storage"-related bugs and performance issues ([#15237], [#15487]), etc.
* Analog mapping for fast-forward ([#15645])
* Major softgpu accuracy fixes and speedups, including a JIT ([#15163], [#15345], [#15389], [#15529], [#15440], [#15410], [#15405], [#15400]) and many, many more
* Fixed some NEON code paths ([#15481])
* Fix performance of texture uploads with Vulkan ([#15474])
* Don't include the large font atlas when we don't need it
* Improved upscaling shaders ([#15566])
* Vulkan texture upscaling performance improvements ([#15238]), etc.
* Vulkan correctness fixes ([#15217], [#15211]), use the VMA allocator ([#15162]), etc.
* Fixes to depth culling ([#15106]), many more
* Background loading of texture replacement ([#15025])
* Threading manager improvements and fixes ([#15470]), etc.
* Added search in settings ([#14414])
* Added fast button repeats on custom touch buttons ([#15613])
* Two new bicubic upscaling shader: Catmull-Rom and Mitchell-Netravali ([#15569])
* Allow to change screen rotation per game and to bind a key to change it ([#15494], [#15510])
* Re-enabled software rendering option on Android ([#12958])
Game fixes
* Add more workarounds for Mali driver bugs ([#15016])
* Vortex in God of War: Ghost of Sparta can now be passed ([#15640])
* Various proAdhoc fixes ([#15213], [#15215]), and many more
* Correct flickering text in Sol Trigger and Last Ranker. ([#15549])
* Fix and improve line drawing in Echochrome ([#15583]), after line refactoring ([#15073], [#15075])
* Fix HUD graphics in Split/Second ([#15500], [#15501])
* Fix bad screen overlay issues in Clone Wars and Force Unleashed ([#15691], [#15696], [#12949], [#9572])
* Zettai Zetsumei Toshi 3 no longer hangs on character select screen ([#15687])
* Juiced 2: Bloom effect no longer covering the screen ([#7295], [#15717])
* Fix keyboard shift issue in a few games ([#15698])
UI
* Windows/Xbox UWP directory navigation improvements ([#15652])
* Color change and basic theme support ([#15396], [#15394])
* Fix input focus bug ([#15560])
* New GE debugger features and other UI fixes ([#15393], [#15324], [#15377], [#15424], [#15402], [#15378], [#15338]), etc.
What's new in 1.12.3
====================
* Fix background music speed. A couple translation fixes.