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Cleanup
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@@ -845,8 +845,6 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
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int w = gstate.getTextureWidth(level);
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int h = gstate.getTextureHeight(level);
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gpuStats.numTexturesDecoded++;
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PROFILE_THIS_SCOPE("decodetex");
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GETextureFormat tfmt = (GETextureFormat)entry.format;
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@@ -858,21 +856,22 @@ void TextureCacheVulkan::LoadTextureLevel(TexCacheEntry &entry, uint8_t *writePt
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int bufw = GetTextureBufw(level, texaddr, tfmt);
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int bpp = dstFmt == VULKAN_8888_FORMAT ? 4 : 2;
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u32 *pixelData = (u32 *)writePtr;
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int decPitch = rowPitch;
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u32 *pixelData;
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int decPitch;
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bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS) || dstFmt == VK_FORMAT_R8G8B8A8_UNORM || scaleFactor > 1;
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bool expand32 = !gstate_c.Supports(GPU_SUPPORTS_16BIT_FORMATS) || scaleFactor > 1;
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if (scaleFactor > 1) {
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tmpTexBufRearrange_.resize(std::max(bufw, w) * h);
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pixelData = tmpTexBufRearrange_.data();
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// We want to end up with a neatly packed texture for scaling.
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decPitch = w * bpp;
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} else {
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pixelData = (u32 *)writePtr;
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decPitch = rowPitch;
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}
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CheckAlphaResult alphaResult = DecodeTextureLevel((u8 *)pixelData, decPitch, tfmt, clutformat, texaddr, level, bufw, false, expand32);
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// WARN_LOG(G3D, "Alpha: full=%d w=%d h=%d level=%d %s/%s", (int)(alphaResult == CHECKALPHA_FULL), w, h, level, GeTextureFormatToString(tfmt), GEPaletteFormatToString(clutformat));
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entry.SetAlphaStatus(alphaResult, level);
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if (scaleFactor > 1) {
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