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Fill registers with 0xDEADBEEF after most syscalls.
Some, like sceMpegRingbufferPut(), we don't, since... it's complicated. But most we do, like a real PSP does.
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@@ -1601,6 +1601,7 @@ u32 sceKernelStopUnloadSelfModuleWithStatus(u32 exitCode, u32 argSize, u32 argp,
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void __KernelReturnFromModuleFunc()
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{
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// Return from the thread as normal.
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hleSkipDeadbeef();
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__KernelReturnFromThread();
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SceUID leftModuleID = __KernelGetCurThreadModuleId();
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