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Remove legacy InputState.
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@@ -264,9 +264,9 @@ UI::EventReturn SaveSlotView::OnScreenshotClick(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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void GamePauseScreen::update(InputState &input) {
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void GamePauseScreen::update() {
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UpdateUIState(UISTATE_PAUSEMENU);
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UIScreen::update(input);
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UIScreen::update();
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if (finishNextFrame_) {
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screenManager()->finishDialog(this, DR_CANCEL);
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