Remove legacy InputState.

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Unknown W. Brackets committed 2017-03-14 22:07:07 -07:00
1 parent e1bc26e67a
commit 9e390510df
60 files changed
+140 -195

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+5 -5
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@@ -132,7 +132,7 @@ public:
return Clickable::Key(key);
}
void Update(const InputState &input_state) override {
void Update() override {
// Hold button for 1.5 seconds to launch the game options
if (holdEnabled_ && holdStart_ != 0.0 && holdStart_ < time_now_d() - 1.5) {
TriggerOnHoldClick();
@@ -949,8 +949,8 @@ void MainScreen::sendMessage(const char *message, const char *value) {
}
}
void MainScreen::update(InputState &input) {
UIScreen::update(input);
void MainScreen::update() {
UIScreen::update();
UpdateUIState(UISTATE_MENU);
bool vertical = UseVerticalLayout();
if (vertical != lastVertical_) {
@@ -1239,9 +1239,9 @@ void UmdReplaceScreen::CreateViews() {
root_->Add(rightColumn);
}
void UmdReplaceScreen::update(InputState &input) {
void UmdReplaceScreen::update() {
UpdateUIState(UISTATE_PAUSEMENU);
UIScreen::update(input);
UIScreen::update();
}
UI::EventReturn UmdReplaceScreen::OnGameSelected(UI::EventParams &e) {