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ImDebugger: list the sceVideocodec contexts alongside sceAudiocodec
Same shape as the audio table: one row per open context, with its EDRAM block and frame buffer allocation. Both are in ME memory, so the addresses shown are in that space, not in PSP RAM. Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
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@@ -47,6 +47,7 @@
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#include "Core/HLE/sceAtrac.h"
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#include "Core/HLE/sceAudio.h"
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#include "Core/HLE/sceAudiocodec.h"
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#include "Core/HLE/sceVideocodec.h"
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#include "Core/HLE/sceMp3.h"
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#include "Core/HLE/AtracCtx.h"
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#include "Core/HLE/sceSas.h"
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@@ -1577,6 +1578,39 @@ void DrawMediaDecodersView(ImConfig &cfg, ImControl &control) {
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}
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}
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std::vector<VideocodecCtxInfo> videoCtxs;
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VideocodecGetCtxInfo(&videoCtxs);
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if (ImGui::CollapsingHeaderWithCount("sceVideocodec", (int)videoCtxs.size(), ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("videocodecs", 7, ImGuiTableFlags_RowBg | ImGuiTableFlags_BordersH)) {
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ImGui::TableSetupColumn("CtxAddr", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Type", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Size", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Frames", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Decoder", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("EDRAM", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableSetupColumn("Frame buffers", ImGuiTableColumnFlags_WidthFixed);
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ImGui::TableHeadersRow();
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for (const VideocodecCtxInfo &ctx : videoCtxs) {
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ImGui::TableNextRow();
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ImGui::TableNextColumn();
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ImGui::Text("%08x", ctx.ctxAddr);
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ImGui::TableNextColumn();
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ImGui::Text("H.264 (%d)", ctx.type);
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ImGui::TableNextColumn();
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ImGui::Text("%dx%d", ctx.width, ctx.height);
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ImGui::TableNextColumn();
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ImGui::Text("%d", ctx.frameCount);
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ImGui::TableNextColumn();
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ImGui::TextUnformatted(ctx.hasDecoder ? "open" : "-");
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ImGui::TableNextColumn();
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ImGui::Text("%08x (%d)", ctx.edramToken, ctx.edramSize);
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ImGui::TableNextColumn();
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ImGui::Text("%08x (%d)", ctx.frameBuffers, ctx.frameBuffersSize);
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}
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ImGui::EndTable();
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}
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}
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ImGui::End();
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}
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