Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.

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Henrik Rydgard committed 2016-12-20 13:27:44 +01:00
1 parent 80af358eea
commit 9d7983eee8
23 files changed
+100 -413

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@@ -1148,7 +1148,7 @@ bool FramebufferManagerVulkan::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb
}
void FramebufferManagerVulkan::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
_assert_msg_(G3D, nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
// _assert_msg_(G3D, nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
// Discard the previous contents of this buffer where possible.
/*