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Remove the ability to turn off prescaleUV entirely. It's simply better to do it in the vertex decoder.
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@@ -1148,7 +1148,7 @@ bool FramebufferManagerVulkan::CreateDownloadTempBuffer(VirtualFramebuffer *nvfb
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}
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void FramebufferManagerVulkan::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
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_assert_msg_(G3D, nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
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// _assert_msg_(G3D, nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
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// Discard the previous contents of this buffer where possible.
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/*
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