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ImGui debugger: assorted work
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@@ -295,7 +295,7 @@ void MainThreadFunc() {
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}
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}
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} else {
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while (GetUIState() != UISTATE_EXIT) {
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while (GetUIState() != UISTATE_EXIT) { // && GetUIState() != UISTATE_EXCEPTION
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// We're here again, so the game quit. Restart Core_Run() which controls the UI.
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// This way they can load a new game.
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if (!Core_IsActive())
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