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Merge pull request #16437 from lvonasek/feature_openxr_hud_improvement
OpenXR - HUD improvements
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@@ -1055,6 +1055,7 @@ void GameSettingsScreen::CreateViews() {
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vrSettings->Add(new ItemHeader(vr->T("VR camera")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fCanvasDistance, 1.0f, 15.0f, vr->T("Distance to 2D menus and scenes"), 1.0f, screenManager(), ""));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fFieldOfViewPercentage, 100.0f, 200.0f, vr->T("Field of view scale"), 10.0f, screenManager(), vr->T("% of native FoV")));
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vrSettings->Add(new PopupSliderChoiceFloat(&g_Config.fHeadUpDisplayScale, 0.2f, 1.0f, vr->T("Heads-up display scale"), 0.1f, screenManager(), ""));
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vrSettings->Add(new ItemHeader(vr->T("VR controllers")));
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vrSettings->Add(new CheckBox(&g_Config.bEnableMotions, vr->T("Map controller movements to keys")));
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