Remove Thin3D prefix on more things

This commit is contained in:
Henrik Rydgård committed 2016-12-27 11:59:06 +01:00
1 parent 463251908b
commit 9b439e4c43
22 files changed
+216 -216

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+6 -6
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@@ -244,7 +244,7 @@ static bool LoadTextureLevels(const uint8_t *data, size_t size, ImageFileType ty
return *num_levels > 0;
}
bool Thin3DTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type) {
bool Texture::LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type) {
int width[16], height[16];
uint8_t *image[16] = { nullptr };
@@ -275,7 +275,7 @@ bool Thin3DTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, Image
return true;
}
bool Thin3DTexture::LoadFromFile(const std::string &filename, ImageFileType type) {
bool Texture::LoadFromFile(const std::string &filename, ImageFileType type) {
filename_ = "";
size_t fileSize;
uint8_t *buffer = VFSReadFile(filename.c_str(), &fileSize);
@@ -292,8 +292,8 @@ bool Thin3DTexture::LoadFromFile(const std::string &filename, ImageFileType type
return retval;
}
Thin3DTexture *Thin3DContext::CreateTextureFromFile(const char *filename, ImageFileType type) {
Thin3DTexture *tex = CreateTexture();
Texture *Thin3DContext::CreateTextureFromFile(const char *filename, ImageFileType type) {
Texture *tex = CreateTexture();
if (!tex->LoadFromFile(filename, type)) {
tex->Release();
return NULL;
@@ -302,7 +302,7 @@ Thin3DTexture *Thin3DContext::CreateTextureFromFile(const char *filename, ImageF
}
// TODO: Remove the code duplication between this and LoadFromFileData
Thin3DTexture *Thin3DContext::CreateTextureFromFileData(const uint8_t *data, int size, ImageFileType type) {
Texture *Thin3DContext::CreateTextureFromFileData(const uint8_t *data, int size, ImageFileType type) {
int width[16], height[16];
int num_levels = 0;
int zim_flags = 0;
@@ -313,7 +313,7 @@ Thin3DTexture *Thin3DContext::CreateTextureFromFileData(const uint8_t *data, int
return NULL;
}
Thin3DTexture *tex = CreateTexture(LINEAR2D, fmt, width[0], height[0], 1, num_levels);
Texture *tex = CreateTexture(LINEAR2D, fmt, width[0], height[0], 1, num_levels);
for (int i = 0; i < num_levels; i++) {
tex->SetImageData(0, 0, 0, width[i], height[i], 1, i, width[i] * 4, image[i]);
free(image[i]);