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Remove Thin3D prefix on more things
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@@ -154,7 +154,7 @@ static std::string CleanSaveString(std::string str) {
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void SavedataButton::Draw(UIContext &dc) {
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GameInfo *ginfo = g_gameInfoCache->GetInfo(dc.GetThin3DContext(), savePath_, GAMEINFO_WANTSIZE);
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Draw::Thin3DTexture *texture = 0;
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Draw::Texture *texture = 0;
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u32 color = 0, shadowColor = 0;
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using namespace UI;
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