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Re-enable the Pause keymapping on Android
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@@ -202,13 +202,9 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
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}
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break;
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// On Android, this is take care of in update() using input.buttons & back
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// Should get rid of that but not now.
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#ifndef ANDROID
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case VIRTKEY_PAUSE:
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screenManager()->push(new GamePauseScreen(gamePath_));
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break;
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#endif
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case VIRTKEY_AXIS_X_MIN:
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case VIRTKEY_AXIS_X_MAX:
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