Re-enable the Pause keymapping on Android

This commit is contained in:
Henrik Rydgard committed 2013-08-20 19:10:12 +02:00
1 parent e0a05e8cc2
commit 9a0ce170d2
2 files changed
+1 -5

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@@ -202,13 +202,9 @@ void EmuScreen::onVKeyDown(int virtualKeyCode) {
}
break;
// On Android, this is take care of in update() using input.buttons & back
// Should get rid of that but not now.
#ifndef ANDROID
case VIRTKEY_PAUSE:
screenManager()->push(new GamePauseScreen(gamePath_));
break;
#endif
case VIRTKEY_AXIS_X_MIN:
case VIRTKEY_AXIS_X_MAX: