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Bubble up CSO corruption errors so the user can see them
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@@ -224,6 +224,10 @@ void GameScreen::CreateContentViews(UI::ViewGroup *parent) {
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TextView *tvID = mainGameInfo->Add(new TextView(regionID, ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvID->SetShadow(true);
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if (!info_->errorString.empty()) {
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mainGameInfo->Add(new NoticeView(NoticeLevel::WARN, info_->errorString, ""));
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}
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}
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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