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Move some popup utility classes here
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@@ -4,6 +4,7 @@
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#include "ui/ui_context.h"
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#include "ui/screen.h"
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#include "i18n/i18n.h"
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#include "gfx_es2/draw_buffer.h"
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UIScreen::UIScreen()
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: Screen(), root_(0), recreateViews_(true), hatDown_(0) {
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@@ -189,6 +190,73 @@ UI::EventReturn ListPopupScreen::OnListChoice(UI::EventParams &e) {
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return UI::EVENT_DONE;
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}
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namespace UI {
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UI::EventReturn PopupMultiChoice::HandleClick(UI::EventParams &e) {
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std::vector<std::string> choices;
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for (int i = 0; i < numChoices_; i++) {
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choices.push_back(category_ ? category_->T(choices_[i]) : choices_[i]);
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}
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Screen *popupScreen = new ListPopupScreen(text_, choices, *value_ - minVal_,
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std::bind(&PopupMultiChoice::ChoiceCallback, this, placeholder::_1));
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screenManager_->push(popupScreen);
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return UI::EVENT_DONE;
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}
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void PopupMultiChoice::UpdateText() {
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valueText_ = category_ ? category_->T(choices_[*value_ - minVal_]) : choices_[*value_ - minVal_];
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}
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void PopupMultiChoice::ChoiceCallback(int num) {
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if (num != -1) {
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*value_ = num + minVal_;
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UpdateText();
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UI::EventParams e;
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e.v = this;
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e.a = num;
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OnChoice.Trigger(e);
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}
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}
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void PopupMultiChoice::Draw(UIContext &dc) {
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Choice::Draw(dc);
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int paddingX = 12;
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(valueText_.c_str(), bounds_.x2() - paddingX, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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EventReturn PopupSliderChoice::HandleClick(EventParams &e) {
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Screen *popupScreen = new SliderPopupScreen(value_, minValue_, maxValue_, text_);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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void PopupSliderChoice::Draw(UIContext &dc) {
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Choice::Draw(dc);
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char temp[32];
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sprintf(temp, "%i", *value_);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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EventReturn PopupSliderChoiceFloat::HandleClick(EventParams &e) {
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Screen *popupScreen = new SliderFloatPopupScreen(value_, minValue_, maxValue_, text_);
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screenManager_->push(popupScreen);
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return EVENT_DONE;
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}
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void PopupSliderChoiceFloat::Draw(UIContext &dc) {
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Choice::Draw(dc);
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char temp[32];
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sprintf(temp, "%2.2f", *value_);
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dc.SetFontStyle(dc.theme->uiFont);
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dc.DrawText(temp, bounds_.x2() - 12, bounds_.centerY(), 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_VCENTER);
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}
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void SliderPopupScreen::CreatePopupContents(UI::ViewGroup *parent) {
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using namespace UI;
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sliderValue_ = *value_;
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@@ -212,3 +280,5 @@ void SliderFloatPopupScreen::OnCompleted(DialogResult result) {
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if (result == DR_OK)
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*value_ = sliderValue_;
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}
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} // namespace UI
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