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Avoid accurately computing disk space on iOS and Android (where it can be slow). Add a setting.
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@@ -273,6 +273,7 @@ static const ConfigSetting generalSettings[] = {
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ConfigSetting("StateUndoLastSaveSlot", SETTING(g_Config, iStateUndoLastSaveSlot), -5, CfgFlag::DEFAULT), // Start with an "invalid" value
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ConfigSetting("RewindSnapshotInterval", SETTING(g_Config, iRewindSnapshotInterval), 0, CfgFlag::PER_GAME),
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ConfigSetting("SaveStateSlotCount", SETTING(g_Config, iSaveStateSlotCount), 5, CfgFlag::DEFAULT),
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ConfigSetting("ReportAccurateFreeStorageSpace", SETTING(g_Config, bReportAccurateFreeStorageSpace), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowRegionOnGameIcon", SETTING(g_Config, bShowRegionOnGameIcon), false, CfgFlag::DEFAULT),
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ConfigSetting("ShowIDOnGameIcon", SETTING(g_Config, bShowIDOnGameIcon), false, CfgFlag::DEFAULT),
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