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Add a crude way to blacklist post/texture shaders from certain vendors.
Use it to work around #14530 for now.
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@@ -175,7 +175,9 @@ namespace MainWindow {
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// We only reload this initially and when a menu is actually opened.
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if (!menuShaderInfoLoaded) {
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ReloadAllPostShaderInfo();
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// This is on Windows where we don't currently blacklist any vendors, or similar.
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// TODO: Figure out how to have the GPU data while reloading the post shader info.
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ReloadAllPostShaderInfo(nullptr);
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menuShaderInfoLoaded = true;
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}
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