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Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false).
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@@ -114,6 +114,7 @@ void Config::Load(const char *iniFileName)
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#endif
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graphics->Get("StretchToDisplay", &bStretchToDisplay, false);
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graphics->Get("TrueColor", &bTrueColor, true);
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graphics->Get("FramebuffersToMem", &bFramebuffersToMem, false);
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graphics->Get("MipMap", &bMipMap, true);
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graphics->Get("TexScalingLevel", &iTexScalingLevel, 1);
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graphics->Get("TexScalingType", &iTexScalingType, 0);
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@@ -216,6 +217,7 @@ void Config::Save()
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#endif
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graphics->Set("StretchToDisplay", bStretchToDisplay);
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graphics->Set("TrueColor", bTrueColor);
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graphics->Set("FramebuffersToMem", bFramebuffersToMem);
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graphics->Set("MipMap", bMipMap);
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graphics->Set("TexScalingLevel", iTexScalingLevel);
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graphics->Set("TexScalingType", iTexScalingType);
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