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OpenXR - VR mode initialization added
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@@ -0,0 +1,694 @@
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#include "VRFramebuffer.h"
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/************************************************************************************
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Original file name : XrCompositor_NativeActivity.c
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Copyright : Copyright (c) Facebook Technologies, LLC and its affiliates. All rights reserved.
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*************************************************************************************/
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdbool.h>
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#include <string.h>
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#include <math.h>
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#include <time.h>
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#include <pthread.h>
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#include <sys/prctl.h>
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#include <assert.h>
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#include <GLES3/gl3.h>
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#include <GLES3/gl3ext.h>
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/*
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================================================================================
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ovrEgl
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================================================================================
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*/
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void ovrEgl_Clear(ovrEgl* egl) {
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egl->MajorVersion = 0;
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egl->MinorVersion = 0;
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egl->Display = 0;
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egl->Config = 0;
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egl->TinySurface = EGL_NO_SURFACE;
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egl->MainSurface = EGL_NO_SURFACE;
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egl->Context = EGL_NO_CONTEXT;
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}
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void ovrEgl_CreateContext(ovrEgl* egl, const ovrEgl* shareEgl) {
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if (egl->Display != 0) {
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return;
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}
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egl->Display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ALOGV(" eglInitialize( Display, &MajorVersion, &MinorVersion )");
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eglInitialize(egl->Display, &egl->MajorVersion, &egl->MinorVersion);
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// Do NOT use eglChooseConfig, because the Android EGL code pushes in multisample
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// flags in eglChooseConfig if the user has selected the "force 4x MSAA" option in
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// settings, and that is completely wasted for our warp target.
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const int MAX_CONFIGS = 1024;
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EGLConfig configs[MAX_CONFIGS];
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EGLint numConfigs = 0;
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if (eglGetConfigs(egl->Display, configs, MAX_CONFIGS, &numConfigs) == EGL_FALSE) {
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ALOGE(" eglGetConfigs() failed: %d", eglGetError());
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return;
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}
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const EGLint configAttribs[] = {
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EGL_RED_SIZE,
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8,
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EGL_GREEN_SIZE,
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8,
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EGL_BLUE_SIZE,
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8,
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EGL_ALPHA_SIZE,
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8, // need alpha for the multi-pass timewarp compositor
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EGL_DEPTH_SIZE,
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0,
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EGL_STENCIL_SIZE,
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0,
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EGL_SAMPLES,
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0,
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EGL_NONE};
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egl->Config = 0;
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for (int i = 0; i < numConfigs; i++) {
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EGLint value = 0;
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eglGetConfigAttrib(egl->Display, configs[i], EGL_RENDERABLE_TYPE, &value);
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if ((value & EGL_OPENGL_ES3_BIT_KHR) != EGL_OPENGL_ES3_BIT_KHR) {
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continue;
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}
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// The pbuffer config also needs to be compatible with normal window rendering
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// so it can share textures with the window context.
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eglGetConfigAttrib(egl->Display, configs[i], EGL_SURFACE_TYPE, &value);
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if ((value & (EGL_WINDOW_BIT | EGL_PBUFFER_BIT)) != (EGL_WINDOW_BIT | EGL_PBUFFER_BIT)) {
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continue;
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}
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int j = 0;
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for (; configAttribs[j] != EGL_NONE; j += 2) {
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eglGetConfigAttrib(egl->Display, configs[i], configAttribs[j], &value);
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if (value != configAttribs[j + 1]) {
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break;
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}
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}
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if (configAttribs[j] == EGL_NONE) {
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egl->Config = configs[i];
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break;
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}
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}
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if (egl->Config == 0) {
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ALOGE(" eglChooseConfig() failed: %d", eglGetError());
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return;
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}
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EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
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ALOGV(" Context = eglCreateContext( Display, Config, EGL_NO_CONTEXT, contextAttribs )");
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egl->Context = eglCreateContext(
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egl->Display,
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egl->Config,
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(shareEgl != NULL) ? shareEgl->Context : EGL_NO_CONTEXT,
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contextAttribs);
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if (egl->Context == EGL_NO_CONTEXT) {
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ALOGE(" eglCreateContext() failed: %d", eglGetError());
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return;
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}
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const EGLint surfaceAttribs[] = {EGL_WIDTH, 16, EGL_HEIGHT, 16, EGL_NONE};
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ALOGV(" TinySurface = eglCreatePbufferSurface( Display, Config, surfaceAttribs )");
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egl->TinySurface = eglCreatePbufferSurface(egl->Display, egl->Config, surfaceAttribs);
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if (egl->TinySurface == EGL_NO_SURFACE) {
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ALOGE(" eglCreatePbufferSurface() failed: %d", eglGetError());
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eglDestroyContext(egl->Display, egl->Context);
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egl->Context = EGL_NO_CONTEXT;
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return;
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}
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ALOGV(" eglMakeCurrent( Display, TinySurface, TinySurface, Context )");
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if (eglMakeCurrent(egl->Display, egl->TinySurface, egl->TinySurface, egl->Context) ==
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EGL_FALSE) {
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ALOGE(" eglMakeCurrent() failed: %d", eglGetError());
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eglDestroySurface(egl->Display, egl->TinySurface);
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eglDestroyContext(egl->Display, egl->Context);
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egl->Context = EGL_NO_CONTEXT;
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return;
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}
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}
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void ovrEgl_DestroyContext(ovrEgl* egl) {
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if (egl->Display != 0) {
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ALOGE(" eglMakeCurrent( Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT )");
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if (eglMakeCurrent(egl->Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT) ==
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EGL_FALSE) {
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ALOGE(" eglMakeCurrent() failed: %d", eglGetError());
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}
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}
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if (egl->Context != EGL_NO_CONTEXT) {
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ALOGE(" eglDestroyContext( Display, Context )");
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if (eglDestroyContext(egl->Display, egl->Context) == EGL_FALSE) {
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ALOGE(" eglDestroyContext() failed: %d", eglGetError());
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}
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egl->Context = EGL_NO_CONTEXT;
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}
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if (egl->TinySurface != EGL_NO_SURFACE) {
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ALOGE(" eglDestroySurface( Display, TinySurface )");
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if (eglDestroySurface(egl->Display, egl->TinySurface) == EGL_FALSE) {
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ALOGE(" eglDestroySurface() failed: %d", eglGetError());
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}
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egl->TinySurface = EGL_NO_SURFACE;
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}
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if (egl->Display != 0) {
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ALOGE(" eglTerminate( Display )");
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if (eglTerminate(egl->Display) == EGL_FALSE) {
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ALOGE(" eglTerminate() failed: %d", eglGetError());
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}
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egl->Display = 0;
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}
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}
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/*
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================================================================================
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ovrFramebuffer
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================================================================================
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*/
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void ovrFramebuffer_Clear(ovrFramebuffer* frameBuffer) {
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frameBuffer->Width = 0;
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frameBuffer->Height = 0;
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frameBuffer->TextureSwapChainLength = 0;
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frameBuffer->TextureSwapChainIndex = 0;
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frameBuffer->ColorSwapChain.Handle = XR_NULL_HANDLE;
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frameBuffer->ColorSwapChain.Width = 0;
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frameBuffer->ColorSwapChain.Height = 0;
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frameBuffer->ColorSwapChainImage = NULL;
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frameBuffer->DepthBuffers = NULL;
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frameBuffer->FrameBuffers = NULL;
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}
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bool ovrFramebuffer_Create(
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XrSession session,
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ovrFramebuffer* frameBuffer,
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const int width,
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const int height) {
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frameBuffer->Width = width;
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frameBuffer->Height = height;
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XrSwapchainCreateInfo swapChainCreateInfo;
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memset(&swapChainCreateInfo, 0, sizeof(swapChainCreateInfo));
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swapChainCreateInfo.type = XR_TYPE_SWAPCHAIN_CREATE_INFO;
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swapChainCreateInfo.usageFlags = XR_SWAPCHAIN_USAGE_COLOR_ATTACHMENT_BIT;
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swapChainCreateInfo.format = GL_RGBA8;
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swapChainCreateInfo.sampleCount = 1;
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swapChainCreateInfo.width = width;
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swapChainCreateInfo.height = height;
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swapChainCreateInfo.faceCount = 1;
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swapChainCreateInfo.arraySize = 1;
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swapChainCreateInfo.mipCount = 1;
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frameBuffer->ColorSwapChain.Width = swapChainCreateInfo.width;
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frameBuffer->ColorSwapChain.Height = swapChainCreateInfo.height;
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// Create the swapchain.
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OXR(xrCreateSwapchain(session, &swapChainCreateInfo, &frameBuffer->ColorSwapChain.Handle));
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// Get the number of swapchain images.
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle, 0, &frameBuffer->TextureSwapChainLength, NULL));
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// Allocate the swapchain images array.
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frameBuffer->ColorSwapChainImage = (XrSwapchainImageOpenGLESKHR*)malloc(
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frameBuffer->TextureSwapChainLength * sizeof(XrSwapchainImageOpenGLESKHR));
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// Populate the swapchain image array.
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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frameBuffer->ColorSwapChainImage[i].type = XR_TYPE_SWAPCHAIN_IMAGE_OPENGL_ES_KHR;
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frameBuffer->ColorSwapChainImage[i].next = NULL;
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}
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OXR(xrEnumerateSwapchainImages(
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frameBuffer->ColorSwapChain.Handle,
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frameBuffer->TextureSwapChainLength,
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&frameBuffer->TextureSwapChainLength,
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(XrSwapchainImageBaseHeader*)frameBuffer->ColorSwapChainImage));
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frameBuffer->DepthBuffers =
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(GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint));
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frameBuffer->FrameBuffers =
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(GLuint*)malloc(frameBuffer->TextureSwapChainLength * sizeof(GLuint));
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for (uint32_t i = 0; i < frameBuffer->TextureSwapChainLength; i++) {
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// Create the color buffer texture.
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const GLuint colorTexture = frameBuffer->ColorSwapChainImage[i].image;
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GLenum colorTextureTarget = GL_TEXTURE_2D;
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GL(glBindTexture(colorTextureTarget, colorTexture));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
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GL(glTexParameteri(colorTextureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
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GL(glBindTexture(colorTextureTarget, 0));
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// Create depth buffer.
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GL(glGenRenderbuffers(1, &frameBuffer->DepthBuffers[i]));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, frameBuffer->DepthBuffers[i]));
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GL(glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, width, height));
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GL(glBindRenderbuffer(GL_RENDERBUFFER, 0));
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// Create the frame buffer.
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GL(glGenFramebuffers(1, &frameBuffer->FrameBuffers[i]));
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, frameBuffer->FrameBuffers[i]));
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GL(glFramebufferRenderbuffer(
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GL_DRAW_FRAMEBUFFER,
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GL_DEPTH_ATTACHMENT,
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GL_RENDERBUFFER,
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frameBuffer->DepthBuffers[i]));
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GL(glFramebufferTexture2D(
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GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorTexture, 0));
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GL(GLenum renderFramebufferStatus = glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER));
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
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if (renderFramebufferStatus != GL_FRAMEBUFFER_COMPLETE) {
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ALOGE(
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"Incomplete frame buffer object: %d", renderFramebufferStatus);
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return false;
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}
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}
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return true;
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}
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void ovrFramebuffer_Destroy(ovrFramebuffer* frameBuffer) {
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GL(glDeleteFramebuffers(frameBuffer->TextureSwapChainLength, frameBuffer->FrameBuffers));
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GL(glDeleteRenderbuffers(frameBuffer->TextureSwapChainLength, frameBuffer->DepthBuffers));
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OXR(xrDestroySwapchain(frameBuffer->ColorSwapChain.Handle));
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free(frameBuffer->ColorSwapChainImage);
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free(frameBuffer->DepthBuffers);
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free(frameBuffer->FrameBuffers);
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ovrFramebuffer_Clear(frameBuffer);
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}
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void ovrFramebuffer_SetCurrent(ovrFramebuffer* frameBuffer) {
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GL(glBindFramebuffer(
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GL_DRAW_FRAMEBUFFER, frameBuffer->FrameBuffers[frameBuffer->TextureSwapChainIndex]));
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}
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void ovrFramebuffer_SetNone() {
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GL(glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0));
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}
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void ovrFramebuffer_Resolve(ovrFramebuffer* frameBuffer) {
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// Discard the depth buffer, so the tiler won't need to write it back out to memory.
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const GLenum depthAttachment[1] = {GL_DEPTH_ATTACHMENT};
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glInvalidateFramebuffer(GL_DRAW_FRAMEBUFFER, 1, depthAttachment);
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}
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void ovrFramebuffer_Acquire(ovrFramebuffer* frameBuffer) {
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// Acquire the swapchain image
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XrSwapchainImageAcquireInfo acquireInfo = {XR_TYPE_SWAPCHAIN_IMAGE_ACQUIRE_INFO, NULL};
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OXR(xrAcquireSwapchainImage(
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frameBuffer->ColorSwapChain.Handle, &acquireInfo, &frameBuffer->TextureSwapChainIndex));
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XrSwapchainImageWaitInfo waitInfo;
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waitInfo.type = XR_TYPE_SWAPCHAIN_IMAGE_WAIT_INFO;
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waitInfo.next = NULL;
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waitInfo.timeout = 1000; /* timeout in nanoseconds */
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XrResult res = xrWaitSwapchainImage(frameBuffer->ColorSwapChain.Handle, &waitInfo);
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int i = 0;
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while (res != XR_SUCCESS) {
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res = xrWaitSwapchainImage(frameBuffer->ColorSwapChain.Handle, &waitInfo);
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i++;
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ALOGV(
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" Retry xrWaitSwapchainImage %d times due to XR_TIMEOUT_EXPIRED (duration %f micro seconds)",
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i,
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waitInfo.timeout * (1E-9));
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}
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}
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void ovrFramebuffer_Release(ovrFramebuffer* frameBuffer) {
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XrSwapchainImageReleaseInfo releaseInfo = {XR_TYPE_SWAPCHAIN_IMAGE_RELEASE_INFO, NULL};
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OXR(xrReleaseSwapchainImage(frameBuffer->ColorSwapChain.Handle, &releaseInfo));
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}
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/*
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================================================================================
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ovrRenderer
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================================================================================
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*/
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void ovrRenderer_Clear(ovrRenderer* renderer) {
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer_Clear(&renderer->FrameBuffer[eye]);
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}
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}
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void ovrRenderer_Create(
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XrSession session,
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ovrRenderer* renderer,
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int suggestedEyeTextureWidth,
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int suggestedEyeTextureHeight) {
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// Create the frame buffers.
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer_Create(
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session,
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&renderer->FrameBuffer[eye],
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suggestedEyeTextureWidth,
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suggestedEyeTextureHeight);
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}
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}
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void ovrRenderer_Destroy(ovrRenderer* renderer) {
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for (int eye = 0; eye < ovrMaxNumEyes; eye++) {
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ovrFramebuffer_Destroy(&renderer->FrameBuffer[eye]);
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}
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}
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/*
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================================================================================
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ovrApp
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================================================================================
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*/
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void ovrApp_Clear(ovrApp* app) {
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app->Focused = false;
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app->Instance = XR_NULL_HANDLE;
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app->Session = XR_NULL_HANDLE;
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memset(&app->ViewportConfig, 0, sizeof(XrViewConfigurationProperties));
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memset(&app->ViewConfigurationView, 0, ovrMaxNumEyes * sizeof(XrViewConfigurationView));
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app->SystemId = XR_NULL_SYSTEM_ID;
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app->HeadSpace = XR_NULL_HANDLE;
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app->StageSpace = XR_NULL_HANDLE;
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app->FakeStageSpace = XR_NULL_HANDLE;
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app->CurrentSpace = XR_NULL_HANDLE;
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app->SessionActive = false;
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app->SwapInterval = 1;
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memset(app->Layers, 0, sizeof(ovrCompositorLayer_Union) * ovrMaxLayerCount);
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app->LayerCount = 0;
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app->MainThreadTid = 0;
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app->RenderThreadTid = 0;
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app->TouchPadDownLastFrame = false;
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ovrEgl_Clear(&app->Egl);
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ovrRenderer_Clear(&app->Renderer);
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}
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void ovrApp_Destroy(ovrApp* app) {
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ovrApp_Clear(app);
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}
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void ovrApp_HandleSessionStateChanges(ovrApp* app, XrSessionState state) {
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if (state == XR_SESSION_STATE_READY) {
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assert(app->SessionActive == false);
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XrSessionBeginInfo sessionBeginInfo;
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memset(&sessionBeginInfo, 0, sizeof(sessionBeginInfo));
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sessionBeginInfo.type = XR_TYPE_SESSION_BEGIN_INFO;
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sessionBeginInfo.next = NULL;
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sessionBeginInfo.primaryViewConfigurationType = app->ViewportConfig.viewConfigurationType;
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XrResult result;
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OXR(result = xrBeginSession(app->Session, &sessionBeginInfo));
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app->SessionActive = (result == XR_SUCCESS);
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} else if (state == XR_SESSION_STATE_STOPPING) {
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assert(app->SessionActive);
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OXR(xrEndSession(app->Session));
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app->SessionActive = false;
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}
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}
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int ovrApp_HandleXrEvents(ovrApp* app) {
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XrEventDataBuffer eventDataBuffer = {};
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int recenter = 0;
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// Poll for events
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for (;;) {
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XrEventDataBaseHeader* baseEventHeader = (XrEventDataBaseHeader*)(&eventDataBuffer);
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||||
baseEventHeader->type = XR_TYPE_EVENT_DATA_BUFFER;
|
||||
baseEventHeader->next = NULL;
|
||||
XrResult r;
|
||||
OXR(r = xrPollEvent(app->Instance, &eventDataBuffer));
|
||||
if (r != XR_SUCCESS) {
|
||||
break;
|
||||
}
|
||||
|
||||
switch (baseEventHeader->type) {
|
||||
case XR_TYPE_EVENT_DATA_EVENTS_LOST:
|
||||
ALOGV("xrPollEvent: received XR_TYPE_EVENT_DATA_EVENTS_LOST event");
|
||||
break;
|
||||
case XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING: {
|
||||
const XrEventDataInstanceLossPending* instance_loss_pending_event =
|
||||
(XrEventDataInstanceLossPending*)(baseEventHeader);
|
||||
ALOGV(
|
||||
"xrPollEvent: received XR_TYPE_EVENT_DATA_INSTANCE_LOSS_PENDING event: time %f",
|
||||
FromXrTime(instance_loss_pending_event->lossTime));
|
||||
} break;
|
||||
case XR_TYPE_EVENT_DATA_INTERACTION_PROFILE_CHANGED:
|
||||
ALOGV("xrPollEvent: received XR_TYPE_EVENT_DATA_INTERACTION_PROFILE_CHANGED event");
|
||||
break;
|
||||
case XR_TYPE_EVENT_DATA_PERF_SETTINGS_EXT: {
|
||||
const XrEventDataPerfSettingsEXT* perf_settings_event =
|
||||
(XrEventDataPerfSettingsEXT*)(baseEventHeader);
|
||||
ALOGV(
|
||||
"xrPollEvent: received XR_TYPE_EVENT_DATA_PERF_SETTINGS_EXT event: type %d subdomain %d : level %d -> level %d",
|
||||
perf_settings_event->type,
|
||||
perf_settings_event->subDomain,
|
||||
perf_settings_event->fromLevel,
|
||||
perf_settings_event->toLevel);
|
||||
} break;
|
||||
case XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING: {
|
||||
XrEventDataReferenceSpaceChangePending* ref_space_change_event =
|
||||
(XrEventDataReferenceSpaceChangePending*)(baseEventHeader);
|
||||
ALOGV(
|
||||
"xrPollEvent: received XR_TYPE_EVENT_DATA_REFERENCE_SPACE_CHANGE_PENDING event: changed space: %d for session %p at time %f",
|
||||
ref_space_change_event->referenceSpaceType,
|
||||
(void*)ref_space_change_event->session,
|
||||
FromXrTime(ref_space_change_event->changeTime));
|
||||
recenter = 1;
|
||||
} break;
|
||||
case XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED: {
|
||||
const XrEventDataSessionStateChanged* session_state_changed_event =
|
||||
(XrEventDataSessionStateChanged*)(baseEventHeader);
|
||||
ALOGV(
|
||||
"xrPollEvent: received XR_TYPE_EVENT_DATA_SESSION_STATE_CHANGED: %d for session %p at time %f",
|
||||
session_state_changed_event->state,
|
||||
(void*)session_state_changed_event->session,
|
||||
FromXrTime(session_state_changed_event->time));
|
||||
|
||||
switch (session_state_changed_event->state) {
|
||||
case XR_SESSION_STATE_FOCUSED:
|
||||
app->Focused = true;
|
||||
break;
|
||||
case XR_SESSION_STATE_VISIBLE:
|
||||
app->Focused = false;
|
||||
break;
|
||||
case XR_SESSION_STATE_READY:
|
||||
case XR_SESSION_STATE_STOPPING:
|
||||
ovrApp_HandleSessionStateChanges(app, session_state_changed_event->state);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
} break;
|
||||
default:
|
||||
ALOGV("xrPollEvent: Unknown event");
|
||||
break;
|
||||
}
|
||||
}
|
||||
return recenter;
|
||||
}
|
||||
|
||||
/*
|
||||
================================================================================
|
||||
|
||||
ovrMatrix4f
|
||||
|
||||
================================================================================
|
||||
*/
|
||||
|
||||
ovrMatrix4f ovrMatrix4f_CreateProjectionFov(
|
||||
const float angleLeft,
|
||||
const float angleRight,
|
||||
const float angleUp,
|
||||
const float angleDown,
|
||||
const float nearZ,
|
||||
const float farZ) {
|
||||
|
||||
const float tanAngleLeft = tanf(angleLeft);
|
||||
const float tanAngleRight = tanf(angleRight);
|
||||
|
||||
const float tanAngleDown = tanf(angleDown);
|
||||
const float tanAngleUp = tanf(angleUp);
|
||||
|
||||
const float tanAngleWidth = tanAngleRight - tanAngleLeft;
|
||||
|
||||
// Set to tanAngleDown - tanAngleUp for a clip space with positive Y
|
||||
// down (Vulkan). Set to tanAngleUp - tanAngleDown for a clip space with
|
||||
// positive Y up (OpenGL / D3D / Metal).
|
||||
const float tanAngleHeight = tanAngleUp - tanAngleDown;
|
||||
|
||||
// Set to nearZ for a [-1,1] Z clip space (OpenGL / OpenGL ES).
|
||||
// Set to zero for a [0,1] Z clip space (Vulkan / D3D / Metal).
|
||||
const float offsetZ = nearZ;
|
||||
|
||||
ovrMatrix4f result;
|
||||
if (farZ <= nearZ) {
|
||||
// place the far plane at infinity
|
||||
result.M[0][0] = 2 / tanAngleWidth;
|
||||
result.M[0][1] = 0;
|
||||
result.M[0][2] = (tanAngleRight + tanAngleLeft) / tanAngleWidth;
|
||||
result.M[0][3] = 0;
|
||||
|
||||
result.M[1][0] = 0;
|
||||
result.M[1][1] = 2 / tanAngleHeight;
|
||||
result.M[1][2] = (tanAngleUp + tanAngleDown) / tanAngleHeight;
|
||||
result.M[1][3] = 0;
|
||||
|
||||
result.M[2][0] = 0;
|
||||
result.M[2][1] = 0;
|
||||
result.M[2][2] = -1;
|
||||
result.M[2][3] = -(nearZ + offsetZ);
|
||||
|
||||
result.M[3][0] = 0;
|
||||
result.M[3][1] = 0;
|
||||
result.M[3][2] = -1;
|
||||
result.M[3][3] = 0;
|
||||
} else {
|
||||
// normal projection
|
||||
result.M[0][0] = 2 / tanAngleWidth;
|
||||
result.M[0][1] = 0;
|
||||
result.M[0][2] = (tanAngleRight + tanAngleLeft) / tanAngleWidth;
|
||||
result.M[0][3] = 0;
|
||||
|
||||
result.M[1][0] = 0;
|
||||
result.M[1][1] = 2 / tanAngleHeight;
|
||||
result.M[1][2] = (tanAngleUp + tanAngleDown) / tanAngleHeight;
|
||||
result.M[1][3] = 0;
|
||||
|
||||
result.M[2][0] = 0;
|
||||
result.M[2][1] = 0;
|
||||
result.M[2][2] = -(farZ + offsetZ) / (farZ - nearZ);
|
||||
result.M[2][3] = -(farZ * (nearZ + offsetZ)) / (farZ - nearZ);
|
||||
|
||||
result.M[3][0] = 0;
|
||||
result.M[3][1] = 0;
|
||||
result.M[3][2] = -1;
|
||||
result.M[3][3] = 0;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
ovrMatrix4f ovrMatrix4f_CreateFromQuaternion(const XrQuaternionf* q) {
|
||||
const float ww = q->w * q->w;
|
||||
const float xx = q->x * q->x;
|
||||
const float yy = q->y * q->y;
|
||||
const float zz = q->z * q->z;
|
||||
|
||||
ovrMatrix4f out;
|
||||
out.M[0][0] = ww + xx - yy - zz;
|
||||
out.M[0][1] = 2 * (q->x * q->y - q->w * q->z);
|
||||
out.M[0][2] = 2 * (q->x * q->z + q->w * q->y);
|
||||
out.M[0][3] = 0;
|
||||
|
||||
out.M[1][0] = 2 * (q->x * q->y + q->w * q->z);
|
||||
out.M[1][1] = ww - xx + yy - zz;
|
||||
out.M[1][2] = 2 * (q->y * q->z - q->w * q->x);
|
||||
out.M[1][3] = 0;
|
||||
|
||||
out.M[2][0] = 2 * (q->x * q->z - q->w * q->y);
|
||||
out.M[2][1] = 2 * (q->y * q->z + q->w * q->x);
|
||||
out.M[2][2] = ww - xx - yy + zz;
|
||||
out.M[2][3] = 0;
|
||||
|
||||
out.M[3][0] = 0;
|
||||
out.M[3][1] = 0;
|
||||
out.M[3][2] = 0;
|
||||
out.M[3][3] = 1;
|
||||
return out;
|
||||
}
|
||||
|
||||
|
||||
/// Use left-multiplication to accumulate transformations.
|
||||
ovrMatrix4f ovrMatrix4f_Multiply(const ovrMatrix4f* a, const ovrMatrix4f* b) {
|
||||
ovrMatrix4f out;
|
||||
out.M[0][0] = a->M[0][0] * b->M[0][0] + a->M[0][1] * b->M[1][0] + a->M[0][2] * b->M[2][0] +
|
||||
a->M[0][3] * b->M[3][0];
|
||||
out.M[1][0] = a->M[1][0] * b->M[0][0] + a->M[1][1] * b->M[1][0] + a->M[1][2] * b->M[2][0] +
|
||||
a->M[1][3] * b->M[3][0];
|
||||
out.M[2][0] = a->M[2][0] * b->M[0][0] + a->M[2][1] * b->M[1][0] + a->M[2][2] * b->M[2][0] +
|
||||
a->M[2][3] * b->M[3][0];
|
||||
out.M[3][0] = a->M[3][0] * b->M[0][0] + a->M[3][1] * b->M[1][0] + a->M[3][2] * b->M[2][0] +
|
||||
a->M[3][3] * b->M[3][0];
|
||||
|
||||
out.M[0][1] = a->M[0][0] * b->M[0][1] + a->M[0][1] * b->M[1][1] + a->M[0][2] * b->M[2][1] +
|
||||
a->M[0][3] * b->M[3][1];
|
||||
out.M[1][1] = a->M[1][0] * b->M[0][1] + a->M[1][1] * b->M[1][1] + a->M[1][2] * b->M[2][1] +
|
||||
a->M[1][3] * b->M[3][1];
|
||||
out.M[2][1] = a->M[2][0] * b->M[0][1] + a->M[2][1] * b->M[1][1] + a->M[2][2] * b->M[2][1] +
|
||||
a->M[2][3] * b->M[3][1];
|
||||
out.M[3][1] = a->M[3][0] * b->M[0][1] + a->M[3][1] * b->M[1][1] + a->M[3][2] * b->M[2][1] +
|
||||
a->M[3][3] * b->M[3][1];
|
||||
|
||||
out.M[0][2] = a->M[0][0] * b->M[0][2] + a->M[0][1] * b->M[1][2] + a->M[0][2] * b->M[2][2] +
|
||||
a->M[0][3] * b->M[3][2];
|
||||
out.M[1][2] = a->M[1][0] * b->M[0][2] + a->M[1][1] * b->M[1][2] + a->M[1][2] * b->M[2][2] +
|
||||
a->M[1][3] * b->M[3][2];
|
||||
out.M[2][2] = a->M[2][0] * b->M[0][2] + a->M[2][1] * b->M[1][2] + a->M[2][2] * b->M[2][2] +
|
||||
a->M[2][3] * b->M[3][2];
|
||||
out.M[3][2] = a->M[3][0] * b->M[0][2] + a->M[3][1] * b->M[1][2] + a->M[3][2] * b->M[2][2] +
|
||||
a->M[3][3] * b->M[3][2];
|
||||
|
||||
out.M[0][3] = a->M[0][0] * b->M[0][3] + a->M[0][1] * b->M[1][3] + a->M[0][2] * b->M[2][3] +
|
||||
a->M[0][3] * b->M[3][3];
|
||||
out.M[1][3] = a->M[1][0] * b->M[0][3] + a->M[1][1] * b->M[1][3] + a->M[1][2] * b->M[2][3] +
|
||||
a->M[1][3] * b->M[3][3];
|
||||
out.M[2][3] = a->M[2][0] * b->M[0][3] + a->M[2][1] * b->M[1][3] + a->M[2][2] * b->M[2][3] +
|
||||
a->M[2][3] * b->M[3][3];
|
||||
out.M[3][3] = a->M[3][0] * b->M[0][3] + a->M[3][1] * b->M[1][3] + a->M[3][2] * b->M[2][3] +
|
||||
a->M[3][3] * b->M[3][3];
|
||||
return out;
|
||||
}
|
||||
|
||||
ovrMatrix4f ovrMatrix4f_CreateRotation(const float radiansX, const float radiansY, const float radiansZ) {
|
||||
const float sinX = sinf(radiansX);
|
||||
const float cosX = cosf(radiansX);
|
||||
const ovrMatrix4f rotationX = {
|
||||
{{1, 0, 0, 0}, {0, cosX, -sinX, 0}, {0, sinX, cosX, 0}, {0, 0, 0, 1}}};
|
||||
const float sinY = sinf(radiansY);
|
||||
const float cosY = cosf(radiansY);
|
||||
const ovrMatrix4f rotationY = {
|
||||
{{cosY, 0, sinY, 0}, {0, 1, 0, 0}, {-sinY, 0, cosY, 0}, {0, 0, 0, 1}}};
|
||||
const float sinZ = sinf(radiansZ);
|
||||
const float cosZ = cosf(radiansZ);
|
||||
const ovrMatrix4f rotationZ = {
|
||||
{{cosZ, -sinZ, 0, 0}, {sinZ, cosZ, 0, 0}, {0, 0, 1, 0}, {0, 0, 0, 1}}};
|
||||
const ovrMatrix4f rotationXY = ovrMatrix4f_Multiply(&rotationY, &rotationX);
|
||||
return ovrMatrix4f_Multiply(&rotationZ, &rotationXY);
|
||||
}
|
||||
|
||||
XrVector4f XrVector4f_MultiplyMatrix4f(const ovrMatrix4f* a, const XrVector4f* v) {
|
||||
XrVector4f out;
|
||||
out.x = a->M[0][0] * v->x + a->M[0][1] * v->y + a->M[0][2] * v->z + a->M[0][3] * v->w;
|
||||
out.y = a->M[1][0] * v->x + a->M[1][1] * v->y + a->M[1][2] * v->z + a->M[1][3] * v->w;
|
||||
out.z = a->M[2][0] * v->x + a->M[2][1] * v->y + a->M[2][2] * v->z + a->M[2][3] * v->w;
|
||||
out.w = a->M[3][0] * v->x + a->M[3][1] * v->y + a->M[3][2] * v->z + a->M[3][3] * v->w;
|
||||
return out;
|
||||
}
|
||||
|
||||
/*
|
||||
================================================================================
|
||||
|
||||
ovrTrackedController
|
||||
|
||||
================================================================================
|
||||
*/
|
||||
|
||||
void ovrTrackedController_Clear(ovrTrackedController* controller) {
|
||||
controller->Active = false;
|
||||
controller->Pose = XrPosef_Identity();
|
||||
}
|
||||
Reference in new issue
Block a user