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Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles
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@@ -1102,7 +1102,7 @@ namespace MainWindow {
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g_InputManager.StopPolling();
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MainThread_Stop();
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UpdateUIState(UISTATE_MENU);
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MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
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MainThread_Start();
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g_InputManager.BeginPolling();
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break;
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