Remove the global variable "useEmuThread", add some VK error checking for compute shader compiles

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Henrik Rydgård committed 2026-07-18 23:45:27 +02:00
1 parent fdf186e43b
commit 986eee7ef3
8 files changed
+28 -28

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@@ -1102,7 +1102,7 @@ namespace MainWindow {
g_InputManager.StopPolling();
MainThread_Stop();
UpdateUIState(UISTATE_MENU);
MainThread_Start(g_Config.iGPUBackend == (int)GPUBackend::OPENGL);
MainThread_Start();
g_InputManager.BeginPolling();
break;