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Replay: Add some plumbing to propagate the Break status outwards
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@@ -1984,6 +1984,7 @@ bool __KernelLoadExec(const char *filename, u32 paramPtr, std::string *error_str
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bool __KernelLoadGEDump(const std::string &base_filename, std::string *error_string) {
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__KernelLoadReset();
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// Start at the very base of user memory.
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constexpr u32 codeStart = PSP_GetUserMemoryBase();
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mipsr4k.pc = codeStart;
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@@ -2000,7 +2001,7 @@ bool __KernelLoadGEDump(const std::string &base_filename, std::string *error_str
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// Make sure we don't get out of sync.
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MIPS_MAKE_LUI(MIPS_REG_A0, 0),
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MIPS_MAKE_SYSCALL("sceGe_user", "sceGeDrawSync"),
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// Wait for the next vblank to render again.
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// Wait for the next vblank to render again, then (through the delay slot) jump right back up to __KernelGPUReplay.
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MIPS_MAKE_J(codeStart + 8),
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MIPS_MAKE_SYSCALL("sceDisplay", "sceDisplayWaitVblankStart"),
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// This never gets reached, just here to be "safe".
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@@ -2030,13 +2031,16 @@ int __KernelGPUReplay() {
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// Special ABI: s0 and s1 are the "args". Not null terminated.
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const char *filenamep = Memory::GetCharPointer(currentMIPS->r[MIPS_REG_S1]);
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if (!filenamep) {
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ERROR_LOG(Log::G3D, "Failed to load dump filename");
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ERROR_LOG(Log::G3D, "__KernelGPUReplay: Failed to load dump filename");
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Core_Stop();
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return 0;
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}
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std::string filename(filenamep, currentMIPS->r[MIPS_REG_S0]);
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if (!GPURecord::RunMountedReplay(filename)) {
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GPURecord::ReplayResult result = GPURecord::RunMountedReplay(filename);
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if (result == GPURecord::ReplayResult::Error) {
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ERROR_LOG(Log::G3D, "__KernelGPUReplay: Failed running replay.");
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Core_Stop();
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}
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@@ -2047,7 +2051,9 @@ int __KernelGPUReplay() {
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System_SendDebugScreenshot(std::string((const char *)&topaddr[0], linesize * 272), 272);
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Core_Stop();
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}
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return 0;
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// Return 0 for normal looping, 1 for break.
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return result == GPURecord::ReplayResult::Break ? 1 : 0;
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}
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int sceKernelLoadExec(const char *filename, u32 paramPtr)
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