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Better debug names for BlitFramebuffer operations.
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@@ -263,7 +263,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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// Nothing to do here.
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}
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void FramebufferManagerDX9::BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp) {
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void FramebufferManagerDX9::BlitFramebuffer(VirtualFramebuffer *dst, int dstX, int dstY, VirtualFramebuffer *src, int srcX, int srcY, int w, int h, int bpp, const char *tag) {
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if (!dst->fbo || !src->fbo || !useBufferedRendering_) {
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// This can happen if we recently switched from non-buffered.
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if (useBufferedRendering_)
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@@ -300,7 +300,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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bool result = draw_->BlitFramebuffer(
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src->fbo, srcX1, srcY1, srcX2, srcY2,
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tempFBO, dstX1, dstY1, dstX2, dstY2,
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Draw::FB_COLOR_BIT, Draw::FB_BLIT_NEAREST, "BlitFramebuffer");
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Draw::FB_COLOR_BIT, Draw::FB_BLIT_NEAREST, tag);
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if (result) {
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srcFBO = tempFBO;
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}
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@@ -308,7 +308,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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bool result = draw_->BlitFramebuffer(
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srcFBO, srcX1, srcY1, srcX2, srcY2,
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dst->fbo, dstX1, dstY1, dstX2, dstY2,
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Draw::FB_COLOR_BIT, Draw::FB_BLIT_NEAREST, "BlitFramebuffer");
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Draw::FB_COLOR_BIT, Draw::FB_BLIT_NEAREST, tag);
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if (!result) {
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ERROR_LOG_REPORT(G3D, "fbo_blit_color failed in blit (%08x -> %08x)", src->fb_address, dst->fb_address);
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}
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