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synced 2026-10-12 14:00:27 +02:00
Better debug names for BlitFramebuffer operations.
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@@ -885,7 +885,7 @@ void FramebufferManagerCommon::CopyFramebufferForColorTexture(VirtualFramebuffer
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}
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if (x < src->drawnWidth && y < src->drawnHeight && w > 0 && h > 0) {
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BlitFramebuffer(dst, x, y, src, x, y, w, h, 0);
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BlitFramebuffer(dst, x, y, src, x, y, w, h, 0, "Blit_CopyFramebufferForColorTexture");
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}
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}
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@@ -1274,9 +1274,10 @@ void FramebufferManagerCommon::ResizeFramebufFBO(VirtualFramebuffer *vfb, int w,
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if (old.fbo) {
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INFO_LOG(FRAMEBUF, "Resizing FBO for %08x : %dx%dx%s", vfb->fb_address, w, h, GeBufferFormatToString(vfb->format));
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if (vfb->fbo) {
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// TODO: Swap the order of the below? That way we can avoid the needGLESRebinds_ check below I think.
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draw_->BindFramebufferAsRenderTarget(vfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "ResizeFramebufFBO");
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if (!skipCopy) {
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BlitFramebuffer(vfb, 0, 0, &old, 0, 0, std::min((u16)oldWidth, std::min(vfb->bufferWidth, vfb->width)), std::min((u16)oldHeight, std::min(vfb->height, vfb->bufferHeight)), 0);
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BlitFramebuffer(vfb, 0, 0, &old, 0, 0, std::min((u16)oldWidth, std::min(vfb->bufferWidth, vfb->width)), std::min((u16)oldHeight, std::min(vfb->height, vfb->bufferHeight)), 0, "Blit_ResizeFramebufFBO");
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}
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}
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fbosToDelete_.push_back(old.fbo);
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@@ -1380,7 +1381,7 @@ bool FramebufferManagerCommon::NotifyFramebufferCopy(u32 src, u32 dst, int size,
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} else {
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WARN_LOG_ONCE(dstnotsrccpy, G3D, "Inter-buffer memcpy %08x -> %08x (size: %x)", src, dst, size);
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// Just do the blit!
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BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0);
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BlitFramebuffer(dstBuffer, 0, dstY, srcBuffer, 0, srcY, srcBuffer->width, srcH, 0, "Blit_InterBufferMemcpy");
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SetColorUpdated(dstBuffer, skipDrawReason);
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RebindFramebuffer("RebindFramebuffer - Inter-buffer memcpy");
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}
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@@ -1732,7 +1733,8 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
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dstBasePtr, dstX, dstY, dstStride,
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width, height, bpp);
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FlushBeforeCopy();
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BlitFramebuffer(dstBuffer, dstX, dstY, srcBuffer, srcX, srcY, dstWidth, dstHeight, bpp);
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// Some backends can handle blitting within a framebuffer. Others will just have to deal with it or ignore it, apparently.
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BlitFramebuffer(dstBuffer, dstX, dstY, srcBuffer, srcX, srcY, dstWidth, dstHeight, bpp, "Blit_IntraBufferBlockTransfer");
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RebindFramebuffer("rebind after intra block transfer");
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SetColorUpdated(dstBuffer, skipDrawReason);
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return true;
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@@ -1745,9 +1747,9 @@ bool FramebufferManagerCommon::NotifyBlockTransferBefore(u32 dstBasePtr, int dst
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srcBasePtr, srcX, srcY, srcStride,
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dstBasePtr, dstX, dstY, dstStride,
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width, height, bpp);
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// Just do the blit!
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// Straightforward blit between two framebuffers.
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FlushBeforeCopy();
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BlitFramebuffer(dstBuffer, dstX, dstY, srcBuffer, srcX, srcY, dstWidth, dstHeight, bpp);
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BlitFramebuffer(dstBuffer, dstX, dstY, srcBuffer, srcX, srcY, dstWidth, dstHeight, bpp, "Blit_InterBufferBlockTransfer");
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RebindFramebuffer("RebindFramebuffer - Inter-buffer block transfer");
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SetColorUpdated(dstBuffer, skipDrawReason);
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return true; // No need to actually do the memory copy behind, probably.
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@@ -1987,7 +1989,7 @@ bool FramebufferManagerCommon::GetFramebuffer(u32 fb_address, int fb_stride, GEB
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tempVfb.renderWidth = w;
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tempVfb.renderHeight = h;
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tempVfb.renderScaleFactor = (float)maxRes;
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BlitFramebuffer(&tempVfb, 0, 0, vfb, 0, 0, vfb->width, vfb->height, 0);
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BlitFramebuffer(&tempVfb, 0, 0, vfb, 0, 0, vfb->width, vfb->height, 0, "Blit_GetFramebuffer");
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bound = tempFBO;
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} else {
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@@ -2178,7 +2180,7 @@ void FramebufferManagerCommon::ReadFramebufferToMemory(VirtualFramebuffer *vfb,
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} else {
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VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb);
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if (nvfb) {
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BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0);
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BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, "Blit_ReadFramebufferToMemory");
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PackFramebufferSync_(nvfb, x, y, w, h);
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}
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}
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@@ -2226,7 +2228,7 @@ void FramebufferManagerCommon::DownloadFramebufferForClut(u32 fb_address, u32 lo
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// We'll pseudo-blit framebuffers here to get a resized version of vfb.
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VirtualFramebuffer *nvfb = FindDownloadTempBuffer(vfb);
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if (nvfb) {
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BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0);
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BlitFramebuffer(nvfb, x, y, vfb, x, y, w, h, 0, "Blit_DownloadFramebufferForClut");
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PackFramebufferSync_(nvfb, x, y, w, h);
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}
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