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Rename SetTextures to BindTextures
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@@ -91,7 +91,7 @@ void AsyncImageFileView::Draw(UIContext &dc) {
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// TODO: involve sizemode
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if (texture_) {
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dc.Flush();
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dc.GetThin3DContext()->SetTexture(0, texture_);
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dc.GetThin3DContext()->BindTexture(0, texture_);
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dc.Draw()->Rect(bounds_.x, bounds_.y, bounds_.w, bounds_.h, color_);
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dc.Flush();
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dc.RebindTexture();
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