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https://github.com/hrydgard/ppsspp.git
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Cleanup the Game info screen code. Fixes issue with it not loading sometimes.
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-320
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+192
-292
@@ -50,11 +50,16 @@
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#include "UI/MainScreen.h"
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#include "UI/BackgroundAudio.h"
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#include "UI/SavedataScreen.h"
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#include "Core/Reporting.h"
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constexpr GameInfoFlags g_desiredFlags = GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1 | GameInfoFlags::UNCOMPRESSED_SIZE | GameInfoFlags::SIZE;
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GameScreen::GameScreen(const Path &gamePath, bool inGame) : UIDialogScreenWithGameBackground(gamePath), inGame_(inGame) {
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g_BackgroundAudio.SetGame(gamePath);
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System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
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// Start fetching info, we'll display it as it arrives. We keep the known fetch status in knownFlags_,
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// and recreate views whenever info->hasFlags != knownFlags_.
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g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &knownFlags_);
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}
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GameScreen::~GameScreen() {
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@@ -75,28 +80,39 @@ template <typename I> std::string int2hexstr(I w, size_t hex_len = sizeof(I) <<
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void GameScreen::update() {
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UIScreen::update();
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GameInfoFlags hasFlags;
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g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags);
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bool recreate = false;
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if (knownFlags_ != hasFlags) {
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knownFlags_ = hasFlags;
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recreate = true;
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}
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// Has the user requested a CRC32?
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if (CRC32string == "...") {
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// Wait until the CRC32 is ready. It might take time on some devices.
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if (Reporting::HasCRC(gamePath_)) {
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uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_);
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CRC32string = int2hexstr(crcvalue);
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if (tvCRC_) {
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tvCRC_->SetVisibility(UI::V_VISIBLE);
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tvCRC_->SetText(CRC32string);
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}
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if (tvCRCCopy_) {
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tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
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}
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if (btnCalcCRC_) {
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btnCalcCRC_->SetVisibility(UI::V_GONE);
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}
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const bool hasCRC = Reporting::HasCRC(gamePath_);
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if (hasCRC != knownHasCRC_) {
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knownHasCRC_ = hasCRC;
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recreate = true;
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RecreateViews();
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}
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}
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if (recreate) {
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RecreateViews();
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}
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}
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void GameScreen::CreateViews() {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1);
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GameInfoFlags hasFlags;
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags);
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if (!info) {
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// Shouldn't happen
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return;
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}
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auto di = GetI18NCategory(I18NCat::DIALOG);
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auto ga = GetI18NCategory(I18NCat::GAME);
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@@ -129,52 +145,77 @@ void GameScreen::CreateViews() {
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}
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leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
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LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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mainGameInfo->SetSpacing(3.0f);
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// Need an explicit size here because homebrew uses screenshots as icons.
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badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
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badgeHolder->Add(mainGameInfo);
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ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
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LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
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mainGameInfo->SetSpacing(3.0f);
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leftColumn->Add(badgeHolder);
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// Need an explicit size here because homebrew uses screenshots as icons.
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badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
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badgeHolder->Add(mainGameInfo);
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leftColumn->Add(badgeHolder);
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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leftColumn->Add(infoLayout);
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LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
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leftColumn->Add(infoLayout);
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if (hasFlags & GameInfoFlags::PARAM_SFO) {
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// TODO: Add non-translated title here if available in gameDB.
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tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvTitle_->SetShadow(true);
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tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvID_->SetShadow(true);
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tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvRegion_->SetShadow(true);
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tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvGameSize_->SetShadow(true);
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TextView *tvTitle = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvTitle->SetShadow(true);
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// This one doesn't need to be updated.
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infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
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tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvSaveDataSize_->SetShadow(true);
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tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvInstallDataSize_->SetShadow(true);
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tvInstallDataSize_->SetVisibility(V_GONE);
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tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvPlayTime_->SetShadow(true);
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tvPlayTime_->SetVisibility(V_GONE);
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TextView *tvID = mainGameInfo->Add(new TextView(ReplaceAll(info->id_version, "_", " v"), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvID->SetShadow(true);
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TextView *tvRegion = mainGameInfo->Add(new TextView(ga->T(GameRegionToString(info->region)), ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvRegion->SetShadow(true);
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}
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if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && (hasFlags & GameInfoFlags::SIZE)) {
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char temp[256];
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snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
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if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
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size_t len = strlen(temp);
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snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
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}
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TextView *tvGameSize = mainGameInfo->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvGameSize->SetShadow(true);
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LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL));
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if (info->saveDataSize > 0) {
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snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
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TextView *tvSaveDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvSaveDataSize->SetShadow(true);
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}
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if (info->installDataSize > 0) {
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snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float)(info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
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TextView *tvInstallDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvInstallDataSize->SetShadow(true);
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}
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}
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infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
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std::string str;
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if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
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TextView *tvPlayTime = infoLayout->Add(new TextView(str, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvPlayTime->SetShadow(true);
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tvPlayTime->SetText(str);
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}
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LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL));
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if (fileTypeSupportCRC) {
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if (Reporting::HasCRC(gamePath_)) {
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auto rp = GetI18NCategory(I18NCat::REPORTING);
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uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
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std::string crc = StringFromFormat("%08X", crcVal);
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if (fileTypeSupportCRC) {
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// CRC button makes sense.
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tvCRC_ = crcHoriz->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER)));
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tvCRC_->SetShadow(true);
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Visibility crcVisibility = Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE;
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tvCRC_->SetVisibility(crcVisibility);
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TextView *tvCRC = crcHoriz->Add(new TextView(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc), ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER)));
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tvCRC->SetShadow(true);
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if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) {
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tvCRCCopy_ = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER)));
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tvCRCCopy_->OnClick.Add([this](UI::EventParams &) {
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Button *tvCRCCopy = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER)));
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tvCRCCopy->OnClick.Add([this](UI::EventParams &) {
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u32 crc = Reporting::RetrieveCRC(gamePath_);
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char buffer[16];
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snprintf(buffer, sizeof(buffer), "%08X", crc);
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@@ -183,37 +224,63 @@ void GameScreen::CreateViews() {
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g_OSD.Show(OSDType::MESSAGE_SUCCESS, buffer, 1.0f);
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return UI::EVENT_DONE;
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});
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tvCRCCopy_->SetVisibility(crcVisibility);
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tvCRCCopy_->SetScale(0.82f);
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} else {
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tvCRCCopy_ = nullptr;
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}
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// Let's check the CRC in the game database, looking up the ID and also matching the crc.
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std::vector<GameDBInfo> dbInfos;
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if ((hasFlags & GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
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bool found = false;
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for (auto &dbInfo : dbInfos) {
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if (dbInfo.crc == crcVal) {
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found = true;
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}
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}
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if (found) {
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NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("ISO OK according to the ReDump project"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvVerified->SetLevel(NoticeLevel::SUCCESS);
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}
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}
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} else if (!isHomebrew_) {
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GameDBInfo dbInfo;
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std::vector<GameDBInfo> dbInfos;
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if ((hasFlags & GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
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// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::WARN);
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} else if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
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bool found = false;
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for (auto &dbInfo : dbInfos) {
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// TODO: Doesn't take CSO/CHD into account.
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if (info->gameSizeUncompressed == dbInfo.size) {
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found = true;
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}
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}
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if (!found) {
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// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
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// tvVerified_->SetVisibility(UI::V_VISIBLE);
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// tvVerified_->SetLevel(NoticeLevel::ERROR);
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// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
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}
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NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvVerified->SetVisibility(UI::V_VISIBLE);
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tvVerified->SetLevel(NoticeLevel::INFO);
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}
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}
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}
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tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvVerified_->SetVisibility(UI::V_GONE);
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tvVerified_->SetSquishy(true);
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NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
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tvVerified->SetVisibility(UI::V_GONE);
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tvVerified->SetSquishy(true);
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// Show plugin info, if any. Later might add checkboxes.
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auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
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if (!plugins.empty()) {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
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for (const auto &plugin : plugins) {
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infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
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}
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// Show plugin info, if any. Later might add checkboxes.
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auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
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if (!plugins.empty()) {
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auto sy = GetI18NCategory(I18NCat::SYSTEM);
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infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
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for (const auto &plugin : plugins) {
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infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
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}
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} else {
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tvTitle_ = nullptr;
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tvID_ = nullptr;
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tvGameSize_ = nullptr;
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tvSaveDataSize_ = nullptr;
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tvInstallDataSize_ = nullptr;
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tvRegion_ = nullptr;
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tvPlayTime_ = nullptr;
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tvCRC_ = nullptr;
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tvCRCCopy_ = nullptr;
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tvVerified_ = nullptr;
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}
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ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
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@@ -227,41 +294,41 @@ void GameScreen::CreateViews() {
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rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
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}
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btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
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btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
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if (inGame_)
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btnGameSettings_->SetEnabled(false);
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if (!info->id.empty()) {
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Choice *btnGameSettings = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
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btnGameSettings->OnClick.Handle(this, &GameScreen::OnGameSettings);
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if (inGame_)
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btnGameSettings->SetEnabled(false);
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btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
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btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
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if (inGame_)
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btnDeleteGameConfig_->SetEnabled(false);
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if (info->hasConfig) {
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Choice *btnDeleteGameConfig = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
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btnDeleteGameConfig->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
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if (inGame_)
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btnDeleteGameConfig->SetEnabled(false);
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} else {
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Choice *btnCreateGameConfig = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
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btnCreateGameConfig->OnClick.Handle(this, &GameScreen::OnCreateConfig);
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if (inGame_)
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btnCreateGameConfig->SetEnabled(false);
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}
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}
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btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
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btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
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if (inGame_)
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btnCreateGameConfig_->SetEnabled(false);
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btnGameSettings_->SetVisibility(V_GONE);
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btnDeleteGameConfig_->SetVisibility(V_GONE);
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btnCreateGameConfig_->SetVisibility(V_GONE);
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btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
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rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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btnDeleteSaveData_->SetVisibility(V_GONE);
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otherChoices_.clear();
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if (info->saveDataSize) {
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Choice *btnDeleteSaveData = new Choice(ga->T("Delete Save Data"));
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rightColumnItems->Add(btnDeleteSaveData)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
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}
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// Don't want to be able to delete the game while it's running.
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Choice *deleteChoice = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))));
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Choice *deleteChoice = rightColumnItems->Add(new Choice(ga->T("Delete Game")));
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deleteChoice->OnClick.Handle(this, &GameScreen::OnDeleteGame);
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if (inGame_) {
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deleteChoice->SetEnabled(false);
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}
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if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) {
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rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) {
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
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if (info->Ready(GameInfoFlags::PARAM_SFO)) {
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rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Add([this](UI::EventParams &e) {
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GameInfoFlags hasFlags;
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std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags);
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if (hasFlags & GameInfoFlags::PARAM_SFO) {
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// TODO: Should we block on Ready?
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System_CreateGameShortcut(gamePath_, info->GetTitle());
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}
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@@ -271,7 +338,7 @@ void GameScreen::CreateViews() {
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// TODO: This is synchronous, bad!
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if (g_recentFiles.ContainsFile(gamePath_.ToString())) {
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Choice *removeButton = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))));
|
||||
Choice *removeButton = rightColumnItems->Add(new Choice(ga->T("Remove From Recent")));
|
||||
removeButton->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
|
||||
if (inGame_) {
|
||||
removeButton->SetEnabled(false);
|
||||
@@ -279,7 +346,7 @@ void GameScreen::CreateViews() {
|
||||
}
|
||||
|
||||
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
|
||||
rightColumnItems->Add(AddOtherChoice(new Choice(di->T("Show in folder"))))->OnClick.Add([this](UI::EventParams &e) {
|
||||
rightColumnItems->Add(new Choice(di->T("Show in folder")))->OnClick.Add([this](UI::EventParams &e) {
|
||||
System_ShowFileInFolder(gamePath_);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
@@ -287,29 +354,26 @@ void GameScreen::CreateViews() {
|
||||
|
||||
if (g_Config.bEnableCheats) {
|
||||
auto pa = GetI18NCategory(I18NCat::PAUSE);
|
||||
rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
|
||||
rightColumnItems->Add(new Choice(pa->T("Cheats")))->OnClick.Handle(this, &GameScreen::OnCwCheat);
|
||||
}
|
||||
|
||||
btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
|
||||
btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
|
||||
btnSetBackground_->SetVisibility(V_GONE);
|
||||
if (info->pic1.texture) {
|
||||
Choice *btnSetBackground = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
|
||||
btnSetBackground->OnClick.Handle(this, &GameScreen::OnSetBackground);
|
||||
btnSetBackground->SetVisibility(V_GONE);
|
||||
}
|
||||
|
||||
isHomebrew_ = info && info->region == GameRegion::HOMEBREW;
|
||||
if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) {
|
||||
btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
|
||||
btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
|
||||
} else {
|
||||
btnCalcCRC_ = nullptr;
|
||||
Choice *btnCalcCRC = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
|
||||
btnCalcCRC->OnClick.Add([this](UI::EventParams &) {
|
||||
CRC32string = "...";
|
||||
Reporting::QueueCRC(gamePath_);
|
||||
return UI::EVENT_DONE;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
|
||||
otherChoices_.push_back(choice);
|
||||
// While loading.
|
||||
choice->SetVisibility(UI::V_GONE);
|
||||
return choice;
|
||||
}
|
||||
|
||||
UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
|
||||
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
|
||||
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
|
||||
@@ -336,176 +400,21 @@ UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) {
|
||||
}
|
||||
g_Config.deleteGameConfig(info->id);
|
||||
info->hasConfig = false;
|
||||
screenManager()->RecreateAllViews();
|
||||
RecreateViews();
|
||||
}
|
||||
}));
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
|
||||
ScreenRenderFlags flags = UIScreen::render(mode);
|
||||
|
||||
auto ga = GetI18NCategory(I18NCat::GAME);
|
||||
|
||||
// Draw PIC0 as an underlay.
|
||||
UIContext &dc = *screenManager()->getUIContext();
|
||||
Draw::DrawContext *draw = dc.GetDrawContext();
|
||||
|
||||
float maxY = 0;
|
||||
// NOTE: This won't be correct the first frame.
|
||||
auto updateMaxY = [&](UI::View *v) {
|
||||
maxY = std::max(maxY, v->GetBounds().y2());
|
||||
};
|
||||
|
||||
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::PIC1 | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE);
|
||||
|
||||
if (tvTitle_) {
|
||||
tvTitle_->SetText(info->GetTitle());
|
||||
updateMaxY(tvTitle_);
|
||||
}
|
||||
|
||||
if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) {
|
||||
char temp[256];
|
||||
if (tvGameSize_) {
|
||||
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
|
||||
if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
|
||||
size_t len = strlen(temp);
|
||||
snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
|
||||
}
|
||||
tvGameSize_->SetText(temp);
|
||||
updateMaxY(tvGameSize_);
|
||||
}
|
||||
if (tvSaveDataSize_) {
|
||||
if (info->saveDataSize > 0) {
|
||||
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
|
||||
tvSaveDataSize_->SetText(temp);
|
||||
} else {
|
||||
tvSaveDataSize_->SetVisibility(UI::V_GONE);
|
||||
}
|
||||
updateMaxY(tvSaveDataSize_);
|
||||
}
|
||||
if (info->installDataSize > 0 && tvInstallDataSize_) {
|
||||
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
|
||||
tvInstallDataSize_->SetText(temp);
|
||||
tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
|
||||
updateMaxY(tvInstallDataSize_);
|
||||
}
|
||||
}
|
||||
|
||||
if (tvRegion_) {
|
||||
if (info->region == GameRegion::OTHER) {
|
||||
tvRegion_->SetText(ga->T("Homebrew"));
|
||||
} else {
|
||||
tvRegion_->SetText(ga->T(GameRegionToString(info->region)));
|
||||
}
|
||||
updateMaxY(tvRegion_);
|
||||
}
|
||||
|
||||
if (tvPlayTime_) {
|
||||
std::string str;
|
||||
if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
|
||||
tvPlayTime_->SetText(str);
|
||||
tvPlayTime_->SetVisibility(UI::V_VISIBLE);
|
||||
}
|
||||
updateMaxY(tvPlayTime_);
|
||||
}
|
||||
|
||||
if (tvCRC_ && Reporting::HasCRC(gamePath_)) {
|
||||
auto rp = GetI18NCategory(I18NCat::REPORTING);
|
||||
uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
|
||||
std::string crc = StringFromFormat("%08X", crcVal);
|
||||
tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc));
|
||||
tvCRC_->SetVisibility(UI::V_VISIBLE);
|
||||
if (tvCRCCopy_) {
|
||||
tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
|
||||
}
|
||||
|
||||
// Let's check the CRC in the game database, looking up the ID and also matching the crc.
|
||||
std::vector<GameDBInfo> dbInfos;
|
||||
if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
|
||||
bool found = false;
|
||||
for (auto &dbInfo : dbInfos) {
|
||||
if (dbInfo.crc == crcVal) {
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
if (found) {
|
||||
tvVerified_->SetText(ga->T("ISO OK according to the ReDump project"));
|
||||
tvVerified_->SetLevel(NoticeLevel::SUCCESS);
|
||||
tvVerified_->SetVisibility(UI::V_VISIBLE);
|
||||
} else {
|
||||
// Like the other messages below, disabled until we have a database we have confidence in.
|
||||
// tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO"));
|
||||
// tvVerified_->SetLevel(NoticeLevel::ERROR);
|
||||
tvVerified_->SetVisibility(UI::V_GONE);
|
||||
}
|
||||
} else if (tvVerified_) {
|
||||
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
|
||||
// tvVerified_->SetVisibility(UI::V_VISIBLE);
|
||||
// tvVerified_->SetLevel(NoticeLevel::WARN);
|
||||
tvVerified_->SetVisibility(UI::V_GONE);
|
||||
}
|
||||
|
||||
updateMaxY(tvCRC_);
|
||||
updateMaxY(tvVerified_);
|
||||
} else if (!isHomebrew_) {
|
||||
GameDBInfo dbInfo;
|
||||
if (tvVerified_) {
|
||||
std::vector<GameDBInfo> dbInfos;
|
||||
if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
|
||||
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
|
||||
// tvVerified_->SetVisibility(UI::V_VISIBLE);
|
||||
// tvVerified_->SetLevel(NoticeLevel::WARN);
|
||||
} else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
|
||||
bool found = false;
|
||||
for (auto &dbInfo : dbInfos) {
|
||||
// TODO: Doesn't take CSO/CHD into account.
|
||||
if (info->gameSizeUncompressed == dbInfo.size) {
|
||||
found = true;
|
||||
}
|
||||
}
|
||||
if (!found) {
|
||||
// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
|
||||
// tvVerified_->SetVisibility(UI::V_VISIBLE);
|
||||
// tvVerified_->SetLevel(NoticeLevel::ERROR);
|
||||
// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
|
||||
} else {
|
||||
tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO"));
|
||||
tvVerified_->SetVisibility(UI::V_VISIBLE);
|
||||
tvVerified_->SetLevel(NoticeLevel::INFO);
|
||||
}
|
||||
}
|
||||
updateMaxY(tvVerified_);
|
||||
}
|
||||
}
|
||||
|
||||
if (tvID_) {
|
||||
tvID_->SetText(ReplaceAll(info->id_version, "_", " v"));
|
||||
updateMaxY(tvID_);
|
||||
}
|
||||
|
||||
if (!info->id.empty()) {
|
||||
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
||||
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
|
||||
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
|
||||
|
||||
if (info->saveDataSize) {
|
||||
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
|
||||
}
|
||||
if (info->pic1.texture) {
|
||||
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
|
||||
}
|
||||
}
|
||||
|
||||
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
|
||||
// At this point, the above buttons won't become visible. We can show these now.
|
||||
for (UI::Choice *choice : otherChoices_) {
|
||||
choice->SetVisibility(UI::V_VISIBLE);
|
||||
}
|
||||
}
|
||||
|
||||
if (info->Ready(GameInfoFlags::PIC0) && info->pic0.texture) {
|
||||
// Draw PIC0 as an overlay.
|
||||
GameInfoFlags hasFlags;
|
||||
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags);
|
||||
|
||||
if ((knownFlags_ & GameInfoFlags::PIC0) && info->pic0.texture) {
|
||||
bool draw = true;
|
||||
|
||||
const float w = dc.GetBounds().w - 500;
|
||||
@@ -514,7 +423,7 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
|
||||
// Bottom align the image.
|
||||
Bounds bounds(180, dc.GetBounds().h - h - 10, w, h);
|
||||
|
||||
maxY += 20;
|
||||
float maxY = bounds.h / 2.0f;
|
||||
|
||||
if (bounds.y < maxY) {
|
||||
// Recalculate.
|
||||
@@ -537,7 +446,8 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
|
||||
dc.Begin();
|
||||
}
|
||||
}
|
||||
return flags;
|
||||
|
||||
return UIScreen::render(mode);
|
||||
}
|
||||
|
||||
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
|
||||
@@ -545,16 +455,6 @@ UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
|
||||
CRC32string = "...";
|
||||
Reporting::QueueCRC(gamePath_);
|
||||
if (btnCalcCRC_) {
|
||||
btnCalcCRC_->SetEnabled(false);
|
||||
}
|
||||
return UI::EVENT_DONE;
|
||||
}
|
||||
|
||||
|
||||
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
|
||||
TriggerFinish(DR_OK);
|
||||
return UI::EVENT_DONE;
|
||||
|
||||
Reference in new issue
Block a user