Cleanup the Game info screen code. Fixes issue with it not loading sometimes.

This commit is contained in:
Henrik Rydgård committed 2025-09-03 11:57:13 +02:00
1 parent 2086326c75
commit 97cfca8f18
5 files changed
+211 -320

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+192 -292
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@@ -50,11 +50,16 @@
#include "UI/MainScreen.h"
#include "UI/BackgroundAudio.h"
#include "UI/SavedataScreen.h"
#include "Core/Reporting.h"
constexpr GameInfoFlags g_desiredFlags = GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1 | GameInfoFlags::UNCOMPRESSED_SIZE | GameInfoFlags::SIZE;
GameScreen::GameScreen(const Path &gamePath, bool inGame) : UIDialogScreenWithGameBackground(gamePath), inGame_(inGame) {
g_BackgroundAudio.SetGame(gamePath);
System_PostUIMessage(UIMessage::GAME_SELECTED, gamePath.ToString());
// Start fetching info, we'll display it as it arrives. We keep the known fetch status in knownFlags_,
// and recreate views whenever info->hasFlags != knownFlags_.
g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &knownFlags_);
}
GameScreen::~GameScreen() {
@@ -75,28 +80,39 @@ template <typename I> std::string int2hexstr(I w, size_t hex_len = sizeof(I) <<
void GameScreen::update() {
UIScreen::update();
GameInfoFlags hasFlags;
g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags);
bool recreate = false;
if (knownFlags_ != hasFlags) {
knownFlags_ = hasFlags;
recreate = true;
}
// Has the user requested a CRC32?
if (CRC32string == "...") {
// Wait until the CRC32 is ready. It might take time on some devices.
if (Reporting::HasCRC(gamePath_)) {
uint32_t crcvalue = Reporting::RetrieveCRC(gamePath_);
CRC32string = int2hexstr(crcvalue);
if (tvCRC_) {
tvCRC_->SetVisibility(UI::V_VISIBLE);
tvCRC_->SetText(CRC32string);
}
if (tvCRCCopy_) {
tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
}
if (btnCalcCRC_) {
btnCalcCRC_->SetVisibility(UI::V_GONE);
}
const bool hasCRC = Reporting::HasCRC(gamePath_);
if (hasCRC != knownHasCRC_) {
knownHasCRC_ = hasCRC;
recreate = true;
RecreateViews();
}
}
if (recreate) {
RecreateViews();
}
}
void GameScreen::CreateViews() {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::PIC0 | GameInfoFlags::PIC1);
GameInfoFlags hasFlags;
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, g_desiredFlags, &hasFlags);
if (!info) {
// Shouldn't happen
return;
}
auto di = GetI18NCategory(I18NCat::DIALOG);
auto ga = GetI18NCategory(I18NCat::GAME);
@@ -129,52 +145,77 @@ void GameScreen::CreateViews() {
}
leftColumn->Add(new Choice(di->T("Back"), "", false, new AnchorLayoutParams(150, WRAP_CONTENT, 10, NONE, NONE, 10)))->OnClick.Handle(this, &GameScreen::OnSwitchBack);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
mainGameInfo->SetSpacing(3.0f);
// Need an explicit size here because homebrew uses screenshots as icons.
badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
badgeHolder->Add(mainGameInfo);
ViewGroup *badgeHolder = new LinearLayout(ORIENT_HORIZONTAL, new AnchorLayoutParams(10, 10, 110, NONE));
LinearLayout *mainGameInfo = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f));
mainGameInfo->SetSpacing(3.0f);
leftColumn->Add(badgeHolder);
// Need an explicit size here because homebrew uses screenshots as icons.
badgeHolder->Add(new GameIconView(gamePath_, 2.0f, new LinearLayoutParams(144 * 2, 80 * 2, UI::Margins(0))));
badgeHolder->Add(mainGameInfo);
leftColumn->Add(badgeHolder);
LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
leftColumn->Add(infoLayout);
LinearLayout *infoLayout = new LinearLayout(ORIENT_VERTICAL, new AnchorLayoutParams(10, 200, NONE, NONE));
leftColumn->Add(infoLayout);
if (hasFlags & GameInfoFlags::PARAM_SFO) {
// TODO: Add non-translated title here if available in gameDB.
tvTitle_ = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvTitle_->SetShadow(true);
tvID_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvID_->SetShadow(true);
tvRegion_ = mainGameInfo->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvRegion_->SetShadow(true);
tvGameSize_ = mainGameInfo->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvGameSize_->SetShadow(true);
TextView *tvTitle = mainGameInfo->Add(new TextView(info->GetTitle(), ALIGN_LEFT | FLAG_WRAP_TEXT, false, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvTitle->SetShadow(true);
// This one doesn't need to be updated.
infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
tvSaveDataSize_ = infoLayout->Add(new TextView("...", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvSaveDataSize_->SetShadow(true);
tvInstallDataSize_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvInstallDataSize_->SetShadow(true);
tvInstallDataSize_->SetVisibility(V_GONE);
tvPlayTime_ = infoLayout->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvPlayTime_->SetShadow(true);
tvPlayTime_->SetVisibility(V_GONE);
TextView *tvID = mainGameInfo->Add(new TextView(ReplaceAll(info->id_version, "_", " v"), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvID->SetShadow(true);
TextView *tvRegion = mainGameInfo->Add(new TextView(ga->T(GameRegionToString(info->region)), ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvRegion->SetShadow(true);
}
if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && (hasFlags & GameInfoFlags::SIZE)) {
char temp[256];
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
size_t len = strlen(temp);
snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
}
TextView *tvGameSize = mainGameInfo->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvGameSize->SetShadow(true);
LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL));
if (info->saveDataSize > 0) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
TextView *tvSaveDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvSaveDataSize->SetShadow(true);
}
if (info->installDataSize > 0) {
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float)(info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
TextView *tvInstallDataSize = infoLayout->Add(new TextView(temp, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvInstallDataSize->SetShadow(true);
}
}
infoLayout->Add(new TextView(gamePath_.ToVisualString(), ALIGN_LEFT | FLAG_WRAP_TEXT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)))->SetShadow(true);
std::string str;
if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
TextView *tvPlayTime = infoLayout->Add(new TextView(str, ALIGN_LEFT, true, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvPlayTime->SetShadow(true);
tvPlayTime->SetText(str);
}
LinearLayout *crcHoriz = infoLayout->Add(new LinearLayout(ORIENT_HORIZONTAL));
if (fileTypeSupportCRC) {
if (Reporting::HasCRC(gamePath_)) {
auto rp = GetI18NCategory(I18NCat::REPORTING);
uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
std::string crc = StringFromFormat("%08X", crcVal);
if (fileTypeSupportCRC) {
// CRC button makes sense.
tvCRC_ = crcHoriz->Add(new TextView("", ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER)));
tvCRC_->SetShadow(true);
Visibility crcVisibility = Reporting::HasCRC(gamePath_) ? V_VISIBLE : V_GONE;
tvCRC_->SetVisibility(crcVisibility);
TextView *tvCRC = crcHoriz->Add(new TextView(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc), ALIGN_LEFT, true, new LinearLayoutParams(0.0, G_VCENTER)));
tvCRC->SetShadow(true);
if (System_GetPropertyBool(SYSPROP_HAS_TEXT_CLIPBOARD)) {
tvCRCCopy_ = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER)));
tvCRCCopy_->OnClick.Add([this](UI::EventParams &) {
Button *tvCRCCopy = crcHoriz->Add(new Button(di->T("Copy to clipboard"), new LinearLayoutParams(0.0, G_VCENTER)));
tvCRCCopy->OnClick.Add([this](UI::EventParams &) {
u32 crc = Reporting::RetrieveCRC(gamePath_);
char buffer[16];
snprintf(buffer, sizeof(buffer), "%08X", crc);
@@ -183,37 +224,63 @@ void GameScreen::CreateViews() {
g_OSD.Show(OSDType::MESSAGE_SUCCESS, buffer, 1.0f);
return UI::EVENT_DONE;
});
tvCRCCopy_->SetVisibility(crcVisibility);
tvCRCCopy_->SetScale(0.82f);
} else {
tvCRCCopy_ = nullptr;
}
// Let's check the CRC in the game database, looking up the ID and also matching the crc.
std::vector<GameDBInfo> dbInfos;
if ((hasFlags & GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
bool found = false;
for (auto &dbInfo : dbInfos) {
if (dbInfo.crc == crcVal) {
found = true;
}
}
if (found) {
NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("ISO OK according to the ReDump project"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified->SetLevel(NoticeLevel::SUCCESS);
}
}
} else if (!isHomebrew_) {
GameDBInfo dbInfo;
std::vector<GameDBInfo> dbInfos;
if ((hasFlags & GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
} else if ((hasFlags & GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
bool found = false;
for (auto &dbInfo : dbInfos) {
// TODO: Doesn't take CSO/CHD into account.
if (info->gameSizeUncompressed == dbInfo.size) {
found = true;
}
}
if (!found) {
// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::ERROR);
// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
}
NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified->SetVisibility(UI::V_VISIBLE);
tvVerified->SetLevel(NoticeLevel::INFO);
}
}
}
tvVerified_ = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified_->SetVisibility(UI::V_GONE);
tvVerified_->SetSquishy(true);
NoticeView *tvVerified = infoLayout->Add(new NoticeView(NoticeLevel::INFO, ga->T("Click \"Calculate CRC\" to verify ISO"), "", new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
tvVerified->SetVisibility(UI::V_GONE);
tvVerified->SetSquishy(true);
// Show plugin info, if any. Later might add checkboxes.
auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
if (!plugins.empty()) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
for (const auto &plugin : plugins) {
infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
}
// Show plugin info, if any. Later might add checkboxes.
auto plugins = HLEPlugins::FindPlugins(info->id, g_Config.sLanguageIni);
if (!plugins.empty()) {
auto sy = GetI18NCategory(I18NCat::SYSTEM);
infoLayout->Add(new TextView(sy->T("Plugins"), ALIGN_LEFT, true));
for (const auto &plugin : plugins) {
infoLayout->Add(new TextView(ApplySafeSubstitutions("* %1", plugin.name), ALIGN_LEFT, true));
}
} else {
tvTitle_ = nullptr;
tvID_ = nullptr;
tvGameSize_ = nullptr;
tvSaveDataSize_ = nullptr;
tvInstallDataSize_ = nullptr;
tvRegion_ = nullptr;
tvPlayTime_ = nullptr;
tvCRC_ = nullptr;
tvCRCCopy_ = nullptr;
tvVerified_ = nullptr;
}
ViewGroup *rightColumn = new ScrollView(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
@@ -227,41 +294,41 @@ void GameScreen::CreateViews() {
rightColumnItems->Add(new Choice(ga->T("Play")))->OnClick.Handle(this, &GameScreen::OnPlay);
}
btnGameSettings_ = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
btnGameSettings_->OnClick.Handle(this, &GameScreen::OnGameSettings);
if (inGame_)
btnGameSettings_->SetEnabled(false);
if (!info->id.empty()) {
Choice *btnGameSettings = rightColumnItems->Add(new Choice(ga->T("Game Settings")));
btnGameSettings->OnClick.Handle(this, &GameScreen::OnGameSettings);
if (inGame_)
btnGameSettings->SetEnabled(false);
btnDeleteGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
btnDeleteGameConfig_->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
if (inGame_)
btnDeleteGameConfig_->SetEnabled(false);
if (info->hasConfig) {
Choice *btnDeleteGameConfig = rightColumnItems->Add(new Choice(ga->T("Delete Game Config")));
btnDeleteGameConfig->OnClick.Handle(this, &GameScreen::OnDeleteConfig);
if (inGame_)
btnDeleteGameConfig->SetEnabled(false);
} else {
Choice *btnCreateGameConfig = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
btnCreateGameConfig->OnClick.Handle(this, &GameScreen::OnCreateConfig);
if (inGame_)
btnCreateGameConfig->SetEnabled(false);
}
}
btnCreateGameConfig_ = rightColumnItems->Add(new Choice(ga->T("Create Game Config")));
btnCreateGameConfig_->OnClick.Handle(this, &GameScreen::OnCreateConfig);
if (inGame_)
btnCreateGameConfig_->SetEnabled(false);
btnGameSettings_->SetVisibility(V_GONE);
btnDeleteGameConfig_->SetVisibility(V_GONE);
btnCreateGameConfig_->SetVisibility(V_GONE);
btnDeleteSaveData_ = new Choice(ga->T("Delete Save Data"));
rightColumnItems->Add(btnDeleteSaveData_)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
btnDeleteSaveData_->SetVisibility(V_GONE);
otherChoices_.clear();
if (info->saveDataSize) {
Choice *btnDeleteSaveData = new Choice(ga->T("Delete Save Data"));
rightColumnItems->Add(btnDeleteSaveData)->OnClick.Handle(this, &GameScreen::OnDeleteSaveData);
}
// Don't want to be able to delete the game while it's running.
Choice *deleteChoice = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Delete Game"))));
Choice *deleteChoice = rightColumnItems->Add(new Choice(ga->T("Delete Game")));
deleteChoice->OnClick.Handle(this, &GameScreen::OnDeleteGame);
if (inGame_) {
deleteChoice->SetEnabled(false);
}
if (System_GetPropertyBool(SYSPROP_CAN_CREATE_SHORTCUT)) {
rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Create Shortcut"))))->OnClick.Add([=](UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO);
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
rightColumnItems->Add(new Choice(ga->T("Create Shortcut")))->OnClick.Add([this](UI::EventParams &e) {
GameInfoFlags hasFlags;
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(NULL, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags);
if (hasFlags & GameInfoFlags::PARAM_SFO) {
// TODO: Should we block on Ready?
System_CreateGameShortcut(gamePath_, info->GetTitle());
}
@@ -271,7 +338,7 @@ void GameScreen::CreateViews() {
// TODO: This is synchronous, bad!
if (g_recentFiles.ContainsFile(gamePath_.ToString())) {
Choice *removeButton = rightColumnItems->Add(AddOtherChoice(new Choice(ga->T("Remove From Recent"))));
Choice *removeButton = rightColumnItems->Add(new Choice(ga->T("Remove From Recent")));
removeButton->OnClick.Handle(this, &GameScreen::OnRemoveFromRecent);
if (inGame_) {
removeButton->SetEnabled(false);
@@ -279,7 +346,7 @@ void GameScreen::CreateViews() {
}
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
rightColumnItems->Add(AddOtherChoice(new Choice(di->T("Show in folder"))))->OnClick.Add([this](UI::EventParams &e) {
rightColumnItems->Add(new Choice(di->T("Show in folder")))->OnClick.Add([this](UI::EventParams &e) {
System_ShowFileInFolder(gamePath_);
return UI::EVENT_DONE;
});
@@ -287,29 +354,26 @@ void GameScreen::CreateViews() {
if (g_Config.bEnableCheats) {
auto pa = GetI18NCategory(I18NCat::PAUSE);
rightColumnItems->Add(AddOtherChoice(new Choice(pa->T("Cheats"))))->OnClick.Handle(this, &GameScreen::OnCwCheat);
rightColumnItems->Add(new Choice(pa->T("Cheats")))->OnClick.Handle(this, &GameScreen::OnCwCheat);
}
btnSetBackground_ = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
btnSetBackground_->OnClick.Handle(this, &GameScreen::OnSetBackground);
btnSetBackground_->SetVisibility(V_GONE);
if (info->pic1.texture) {
Choice *btnSetBackground = rightColumnItems->Add(new Choice(ga->T("Use UI background")));
btnSetBackground->OnClick.Handle(this, &GameScreen::OnSetBackground);
btnSetBackground->SetVisibility(V_GONE);
}
isHomebrew_ = info && info->region == GameRegion::HOMEBREW;
if (fileTypeSupportCRC && !isHomebrew_ && !Reporting::HasCRC(gamePath_) ) {
btnCalcCRC_ = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
btnCalcCRC_->OnClick.Handle(this, &GameScreen::OnDoCRC32);
} else {
btnCalcCRC_ = nullptr;
Choice *btnCalcCRC = rightColumnItems->Add(new ChoiceWithValueDisplay(&CRC32string, ga->T("Calculate CRC"), I18NCat::NONE));
btnCalcCRC->OnClick.Add([this](UI::EventParams &) {
CRC32string = "...";
Reporting::QueueCRC(gamePath_);
return UI::EVENT_DONE;
});
}
}
UI::Choice *GameScreen::AddOtherChoice(UI::Choice *choice) {
otherChoices_.push_back(choice);
// While loading.
choice->SetVisibility(UI::V_GONE);
return choice;
}
UI::EventReturn GameScreen::OnCreateConfig(UI::EventParams &e) {
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(nullptr, gamePath_, GameInfoFlags::PARAM_SFO);
if (!info->Ready(GameInfoFlags::PARAM_SFO)) {
@@ -336,176 +400,21 @@ UI::EventReturn GameScreen::OnDeleteConfig(UI::EventParams &e) {
}
g_Config.deleteGameConfig(info->id);
info->hasConfig = false;
screenManager()->RecreateAllViews();
RecreateViews();
}
}));
return UI::EVENT_DONE;
}
ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
ScreenRenderFlags flags = UIScreen::render(mode);
auto ga = GetI18NCategory(I18NCat::GAME);
// Draw PIC0 as an underlay.
UIContext &dc = *screenManager()->getUIContext();
Draw::DrawContext *draw = dc.GetDrawContext();
float maxY = 0;
// NOTE: This won't be correct the first frame.
auto updateMaxY = [&](UI::View *v) {
maxY = std::max(maxY, v->GetBounds().y2());
};
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::PIC1 | GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE);
if (tvTitle_) {
tvTitle_->SetText(info->GetTitle());
updateMaxY(tvTitle_);
}
if (info->Ready(GameInfoFlags::SIZE | GameInfoFlags::UNCOMPRESSED_SIZE)) {
char temp[256];
if (tvGameSize_) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("Game"), NiceSizeFormat(info->gameSizeOnDisk).c_str());
if (info->gameSizeUncompressed != info->gameSizeOnDisk) {
size_t len = strlen(temp);
snprintf(temp + len, sizeof(temp) - len, " (%s: %s)", ga->T_cstr("Uncompressed"), NiceSizeFormat(info->gameSizeUncompressed).c_str());
}
tvGameSize_->SetText(temp);
updateMaxY(tvGameSize_);
}
if (tvSaveDataSize_) {
if (info->saveDataSize > 0) {
snprintf(temp, sizeof(temp), "%s: %s", ga->T_cstr("SaveData"), NiceSizeFormat(info->saveDataSize).c_str());
tvSaveDataSize_->SetText(temp);
} else {
tvSaveDataSize_->SetVisibility(UI::V_GONE);
}
updateMaxY(tvSaveDataSize_);
}
if (info->installDataSize > 0 && tvInstallDataSize_) {
snprintf(temp, sizeof(temp), "%s: %1.2f %s", ga->T_cstr("InstallData"), (float) (info->installDataSize) / 1024.f / 1024.f, ga->T_cstr("MB"));
tvInstallDataSize_->SetText(temp);
tvInstallDataSize_->SetVisibility(UI::V_VISIBLE);
updateMaxY(tvInstallDataSize_);
}
}
if (tvRegion_) {
if (info->region == GameRegion::OTHER) {
tvRegion_->SetText(ga->T("Homebrew"));
} else {
tvRegion_->SetText(ga->T(GameRegionToString(info->region)));
}
updateMaxY(tvRegion_);
}
if (tvPlayTime_) {
std::string str;
if (g_Config.TimeTracker().GetPlayedTimeString(info->id, &str)) {
tvPlayTime_->SetText(str);
tvPlayTime_->SetVisibility(UI::V_VISIBLE);
}
updateMaxY(tvPlayTime_);
}
if (tvCRC_ && Reporting::HasCRC(gamePath_)) {
auto rp = GetI18NCategory(I18NCat::REPORTING);
uint32_t crcVal = Reporting::RetrieveCRC(gamePath_);
std::string crc = StringFromFormat("%08X", crcVal);
tvCRC_->SetText(ReplaceAll(rp->T("FeedbackCRCValue", "Disc CRC: %1"), "%1", crc));
tvCRC_->SetVisibility(UI::V_VISIBLE);
if (tvCRCCopy_) {
tvCRCCopy_->SetVisibility(UI::V_VISIBLE);
}
// Let's check the CRC in the game database, looking up the ID and also matching the crc.
std::vector<GameDBInfo> dbInfos;
if (tvVerified_ && info->Ready(GameInfoFlags::PARAM_SFO) && g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
bool found = false;
for (auto &dbInfo : dbInfos) {
if (dbInfo.crc == crcVal) {
found = true;
}
}
if (found) {
tvVerified_->SetText(ga->T("ISO OK according to the ReDump project"));
tvVerified_->SetLevel(NoticeLevel::SUCCESS);
tvVerified_->SetVisibility(UI::V_VISIBLE);
} else {
// Like the other messages below, disabled until we have a database we have confidence in.
// tvVerified_->SetText(ga->T("CRC checksum does not match, bad or modified ISO"));
// tvVerified_->SetLevel(NoticeLevel::ERROR);
tvVerified_->SetVisibility(UI::V_GONE);
}
} else if (tvVerified_) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
tvVerified_->SetVisibility(UI::V_GONE);
}
updateMaxY(tvCRC_);
updateMaxY(tvVerified_);
} else if (!isHomebrew_) {
GameDBInfo dbInfo;
if (tvVerified_) {
std::vector<GameDBInfo> dbInfos;
if (info->Ready(GameInfoFlags::PARAM_SFO) && !g_gameDB.GetGameInfos(info->id_version, &dbInfos)) {
// tvVerified_->SetText(ga->T("Game ID unknown - not in the ReDump database"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::WARN);
} else if (info->Ready(GameInfoFlags::UNCOMPRESSED_SIZE) && info->gameSizeUncompressed != 0) { // don't do this check if info still pending
bool found = false;
for (auto &dbInfo : dbInfos) {
// TODO: Doesn't take CSO/CHD into account.
if (info->gameSizeUncompressed == dbInfo.size) {
found = true;
}
}
if (!found) {
// tvVerified_->SetText(ga->T("File size incorrect, bad or modified ISO"));
// tvVerified_->SetVisibility(UI::V_VISIBLE);
// tvVerified_->SetLevel(NoticeLevel::ERROR);
// INFO_LOG(Log::Loader, "File size %d not matching game DB", (int)info->gameSizeUncompressed);
} else {
tvVerified_->SetText(ga->T("Click \"Calculate CRC\" to verify ISO"));
tvVerified_->SetVisibility(UI::V_VISIBLE);
tvVerified_->SetLevel(NoticeLevel::INFO);
}
}
updateMaxY(tvVerified_);
}
}
if (tvID_) {
tvID_->SetText(ReplaceAll(info->id_version, "_", " v"));
updateMaxY(tvID_);
}
if (!info->id.empty()) {
btnGameSettings_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnDeleteGameConfig_->SetVisibility(info->hasConfig ? UI::V_VISIBLE : UI::V_GONE);
btnCreateGameConfig_->SetVisibility(info->hasConfig ? UI::V_GONE : UI::V_VISIBLE);
if (info->saveDataSize) {
btnDeleteSaveData_->SetVisibility(UI::V_VISIBLE);
}
if (info->pic1.texture) {
btnSetBackground_->SetVisibility(UI::V_VISIBLE);
}
}
if (info->Ready(GameInfoFlags::PARAM_SFO)) {
// At this point, the above buttons won't become visible. We can show these now.
for (UI::Choice *choice : otherChoices_) {
choice->SetVisibility(UI::V_VISIBLE);
}
}
if (info->Ready(GameInfoFlags::PIC0) && info->pic0.texture) {
// Draw PIC0 as an overlay.
GameInfoFlags hasFlags;
std::shared_ptr<GameInfo> info = g_gameInfoCache->GetInfo(draw, gamePath_, GameInfoFlags::PARAM_SFO, &hasFlags);
if ((knownFlags_ & GameInfoFlags::PIC0) && info->pic0.texture) {
bool draw = true;
const float w = dc.GetBounds().w - 500;
@@ -514,7 +423,7 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
// Bottom align the image.
Bounds bounds(180, dc.GetBounds().h - h - 10, w, h);
maxY += 20;
float maxY = bounds.h / 2.0f;
if (bounds.y < maxY) {
// Recalculate.
@@ -537,7 +446,8 @@ ScreenRenderFlags GameScreen::render(ScreenRenderMode mode) {
dc.Begin();
}
}
return flags;
return UIScreen::render(mode);
}
UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
@@ -545,16 +455,6 @@ UI::EventReturn GameScreen::OnCwCheat(UI::EventParams &e) {
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnDoCRC32(UI::EventParams& e) {
CRC32string = "...";
Reporting::QueueCRC(gamePath_);
if (btnCalcCRC_) {
btnCalcCRC_->SetEnabled(false);
}
return UI::EVENT_DONE;
}
UI::EventReturn GameScreen::OnSwitchBack(UI::EventParams &e) {
TriggerFinish(DR_OK);
return UI::EVENT_DONE;