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GPU: Rebuild FBOs when they now have storage.
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@@ -776,7 +776,7 @@ static const D3DVERTEXELEMENT9 g_FramebufferVertexElements[] = {
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PSP_CoreParameter().renderHeight = 272 * zoom;
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}
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if (UpdateSize() || g_Config.iRenderingMode == FB_NON_BUFFERED_MODE) {
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if (UpdateSize()) {
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DestroyAllFBOs();
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}
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// Seems related - if you're ok with numbers all the time, show some more :)
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