Isolate most of the softgpu specialization code to RasterizerRectangle.

See comments.
This commit is contained in:
Henrik Rydgård committed 2019-10-28 09:33:30 +01:00
1 parent b4438c5742
commit 970adfbcc9
12 files changed
+369 -281

No files matched your search

+3 -38
View File
@@ -27,6 +27,7 @@
#include "GPU/Software/TransformUnit.h"
#include "GPU/Software/Clipper.h"
#include "GPU/Software/Lighting.h"
#include "GPU/Software/RasterizerRectangle.h"
#define TRANSFORM_BUF_SIZE (65536 * 48)
@@ -451,44 +452,8 @@ void TransformUnit::SubmitPrimitive(void* vertices, void* indices, GEPrimitiveTy
data[vtx] = ReadVertex(vreader);
}
// OK, now let's look at data to detect rectangles. There are a few possibilities
// but we focus on Darkstalkers for now.
if (data[0].screenpos.x == data[1].screenpos.x &&
data[0].screenpos.y == data[2].screenpos.y &&
data[2].screenpos.x == data[3].screenpos.x &&
data[1].screenpos.y == data[3].screenpos.y &&
data[1].screenpos.y > data[0].screenpos.y && // Avoid rotation handling
data[2].screenpos.x > data[0].screenpos.x &&
data[0].texturecoords.x == data[1].texturecoords.x &&
data[0].texturecoords.y == data[2].texturecoords.y &&
data[2].texturecoords.x == data[3].texturecoords.x &&
data[1].texturecoords.y == data[3].texturecoords.y &&
data[1].texturecoords.y > data[0].texturecoords.y &&
data[2].texturecoords.x > data[0].texturecoords.x &&
data[0].color0 == data[1].color0 &&
data[1].color0 == data[2].color0 &&
data[2].color0 == data[3].color0) {
// It's a rectangle!
Clipper::ProcessRect(data[0], data[3]);
break;
}
// There's the other vertex order too...
if (data[0].screenpos.x == data[2].screenpos.x &&
data[0].screenpos.y == data[1].screenpos.y &&
data[1].screenpos.x == data[3].screenpos.x &&
data[2].screenpos.y == data[3].screenpos.y &&
data[2].screenpos.y > data[0].screenpos.y && // Avoid rotation handling
data[1].screenpos.x > data[0].screenpos.x &&
data[0].texturecoords.x == data[2].texturecoords.x &&
data[0].texturecoords.y == data[1].texturecoords.y &&
data[1].texturecoords.x == data[3].texturecoords.x &&
data[2].texturecoords.y == data[3].texturecoords.y &&
data[2].texturecoords.y > data[0].texturecoords.y &&
data[1].texturecoords.x > data[0].texturecoords.x &&
data[0].color0 == data[1].color0 &&
data[1].color0 == data[2].color0 &&
data[2].color0 == data[3].color0) {
// It's a rectangle!
// If a strip is effectively a rectangle, draw it as such!
if (Rasterizer::DetectRectangleFromThroughModeStrip(data)) {
Clipper::ProcessRect(data[0], data[3]);
break;
}