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Split out the matching code from sceNetAdhoc.cpp
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@@ -42,6 +42,7 @@
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#include "Core/HLE/proAdhoc.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/sceNetAdhocMatching.h"
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#include "Core/HLE/sceNet.h"
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#include "Core/HLE/sceNp.h"
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#include "Core/CoreTiming.h"
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@@ -567,8 +568,9 @@ static inline void FreeUser(u32 &addr) {
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u32 Net_Term() {
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// May also need to Terminate netAdhocctl and netAdhoc to free some resources & threads, since the game (ie. GTA:VCS, Wipeout Pulse, etc) might not called them before calling sceNetTerm and causing them to behave strangely on the next sceNetInit & sceNetAdhocInit
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NetAdhocctl_Term();
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NetAdhocMatching_Term();
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NetAdhoc_Term();
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// TODO: Not implemented yet
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NetApctl_Term();
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//NetInet_Term();
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